MINDSHOP™| Gamify Health Apps for Robust User Engagement

MINDSHOP™| Gamify Health Apps for Robust User Engagement

“There's no one without purpose in a game. That's what Gamification is all about.” ― Vineet Raj Kapoor

By Kat Usop, MSHI

Location

Mindshop Online Classroom

. . 00000 Luxembourg Luxembourg

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About this event

  • 3 hours

What is this MINDSHOP about?

Do you know the difference between mHealth gaming and gamified mHealth? Gamification refers to methodologies on how to booth engagement and retention for a specific purpose. In this sharing TechTalk, we shall discuss how gamification can be integrated into the mobile health solutions: challenges and opportunities

We will dive deeper into the several ways to gamify a health app:

  • Set goals and challenges: By setting specific goals and challenges for users to complete, you can encourage them to engage with the app on a regular basis. For example, you could set a daily step goal and allow users to earn points or rewards for reaching it.
  • Use a points or rewards system: A points or rewards system can be a powerful motivator for users. You can allow users to earn points for completing challenges or meeting their goals, which they can then redeem for prizes or rewards.
  • Use leaderboards: Leaderboards can be a fun way to encourage competition among users and keep them engaged. You could create a leaderboard for the most steps taken, the most challenges completed, or other health-related metrics.
  • Use gamification elements: Elements like progress bars, unlockable achievements, and power-ups can make using the app feel more like a game and keep users motivated to continue using it.
  • Make it fun: Above all, make sure the app is fun to use. This can involve using interactive elements, engaging graphics and animations, and overall making the experience enjoyable for users.

Key takeaways:

✔️The current landscape of consumer health apps

✔️Gamification vs Game mechanics in mHealth

✔️Integration of Gamification (Use case(s))

✔️You will receive the slides and recording post-event

✔️Certificate of Attendance powered by Techversity Program

Who needs to attend?

✔️Entrepreneurs at early-stage of their startup (esp. mHealth)

✔️Managers who are committed to solving healthcare problems creatively

✔️UX designers tackling health-related design challenges

/photo credit: Alex Khomich medium article/

Why Me?

In one word: Polymath.

  • 2020 Finalist- IdeaFest Competition, Danville, VA, 2020
  • 2020 Finalist - NC Tech Showcase, Raleigh, NC, 2020
  • Recipient of MU School of Medicine's Donald Linberg Award for Health IT Innovation – 2019
  • Peer Reviewer at IEEE Journal of Biomedical & Health Informatics (JBHI)
  • Peer Reviewer at Journal for Medical Internet Research (JMIR)
  • Public Speaker: USA, Hong Kong, Malaysia, Morocco, Philippines (+30 talks)
  • Author of “Gamified Psychosphere” 
  • HIT | Design Thinking Consultant at Medverse Lab
  • A holder of Engineering Diploma in Manufacturing Engineering and Management with Specialization in Biomedical Engineering
  • Advanced Degree (MS.PhD) in Health Informatics
  • Industrial Background in Mobile Health App Development, Agile Deployment, Gamification, Data Science and Analytics, IoT controlled Systems, Operational Management, Business Administration (Focus on Early-Stage Startups), etc. (I can’t remember anymore, yup, this is what a nerd consists of…)
  • Co-founder of DaVinci Lab, Rabat City, Morocco – the first tech-oriented coworking space in the kingdom.
  • Chief Software Architect of Sutures App – Gamified Gastro-intestinal e-Surgery Simulator (Check it out! )
  • Research Fellow at the University of Missouri’s Center for Biomedical Informatics.
  • Chief Design Thinker / Information Architect at Sinclair School of Nursing – HEAR App

visit me: katusop.com

tweet me: @itskatusop

Welcome aboard!

Organized by

Hi! I am a nomad Eng'r in Health & AI space (NYIT, ex-Duke, ex-Mizzou). I create & share knowledge from real-world experiences. I build sustainable ventures while traveling long-term.