MINDSHOP™| Gamify Health Apps for Robust User Engagement

MINDSHOP™| Gamify Health Apps for Robust User Engagement

“There's no one without purpose in a game. That's what Gamification is all about.” ― Vineet Raj Kapoor

By Kat Usop, MSHI

Location

Mindshop Online Classroom

. . SAN FRANCISCO, CA 00000

Refund Policy

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About this event

  • Event lasts 2 hours

    What is this MINDSHOP about?

    Do you know the difference between mHealth gaming and gamified mHealth? Gamification refers to methodologies on how to booth engagement and retention for a specific purpose. In this sharing TechTalk, we shall discuss how gamification can be integrated into the mobile health solutions: challenges and opportunities

    We will dive deeper into the several ways to gamify a health app:

    • Set goals and challenges: By setting specific goals and challenges for users to complete, you can encourage them to engage with the app on a regular basis. For example, you could set a daily step goal and allow users to earn points or rewards for reaching it.
    • Use a points or rewards system: A points or rewards system can be a powerful motivator for users. You can allow users to earn points for completing challenges or meeting their goals, which they can then redeem for prizes or rewards.
    • Use leaderboards: Leaderboards can be a fun way to encourage competition among users and keep them engaged. You could create a leaderboard for the most steps taken, the most challenges completed, or other health-related metrics.
    • Use gamification elements: Elements like progress bars, unlockable achievements, and power-ups can make using the app feel more like a game and keep users motivated to continue using it.
    • Make it fun: Above all, make sure the app is fun to use. This can involve using interactive elements, engaging graphics and animations, and overall making the experience enjoyable for users.

    Key takeaways:

    ✔️The current landscape of consumer health apps

    ✔️Gamification vs Game mechanics in mHealth

    ✔️Integration of Gamification (Use case(s))

    ✔️You will receive the slides and recording post-event

    ✔️Certificate of Attendance powered by Techversity Program

    Who needs to attend?

    ✔️Entrepreneurs at early-stage of their startup (esp. mHealth)

    ✔️Managers who are committed to solving healthcare problems creatively

    ✔️UX designers tackling health-related design challenges

    /photo credit: Alex Khomich medium article/

    Why Me?

    In one word: Polymath.

    • 2020 Finalist- IdeaFest Competition, Danville, VA, 2020
    • 2020 Finalist - NC Tech Showcase, Raleigh, NC, 2020
    • Recipient of MU School of Medicine's Donald Linberg Award for Health IT Innovation – 2019
    • Peer Reviewer at IEEE Journal of Biomedical & Health Informatics (JBHI)
    • Peer Reviewer at Journal for Medical Internet Research (JMIR)
    • Public Speaker: USA, Hong Kong, Malaysia, Morocco, Philippines (+30 talks)
    • Author of “Gamified Psychosphere” 
    • HIT | Design Thinking Consultant at Medverse Lab
    • A holder of Engineering Diploma in Manufacturing Engineering and Management with Specialization in Biomedical Engineering
    • Advanced Degree (MS.PhD) in Health Informatics
    • Industrial Background in Mobile Health App Development, Agile Deployment, Gamification, Data Science and Analytics, IoT controlled Systems, Operational Management, Business Administration (Focus on Early-Stage Startups), etc. (I can’t remember anymore, yup, this is what a nerd consists of…)
    • Co-founder of DaVinci Lab, Rabat City, Morocco – the first tech-oriented coworking space in the kingdom.
    • Chief Software Architect of Sutures App – Gamified Gastro-intestinal e-Surgery Simulator (Check it out! )
    • Research Fellow at the University of Missouri’s Center for Biomedical Informatics.
    • Chief Design Thinker / Information Architect at Sinclair School of Nursing – HEAR App

    visit me: katusop.com

    tweet me: @itskatusop

    Welcome aboard!

    Organized by

    Hi! I am a nomad Eng'r in Health & AI space (NYIT, ex-Duke, ex-Mizzou). I create & share knowledge from real-world experiences. I build sustainable ventures while traveling long-term.