Virtual Acoustics for Immersive Audio

Virtual Acoustics for Immersive Audio

High-quality recordings don't necessarily require expensive equipment and fancy studios if you maximize your skills and gear. Come learn!

By CCRMA Summer Workshops

Date and time

July 21 · 10am - August 1 · 6pm PDT

Location

The Knoll

660 Lomita Court Stanford, CA 94305

Refund Policy

Refunds up to 7 days before event

About this event

  • Event lasts 11 days 8 hours

Virtual acoustics is the simulation of sound propagation in a virtual or real environment, involving technologies to model how sound travels, reflects, and interacts with the space. It is essential for creating immersive and convincing audio-visual experiences in extended reality (XR). This course will cover the fundamentals of spatial audio technology, with an emphasis on recreating virtual acoustics for AR and VR. The first part of the course will cover reverberation, which models the propagation of sound from a source placed in the environment to the listener, and the complex interactions of the sound waves with the environment. The second part of the course will focus on spatialisation, which is how sound is localised in space. We will discuss rendering out-loud through multiple loudspeakers and binaurally through headphones. There will be theory lectures and hands-on learning with lab assignments (in Python) and demos which will make use of CCRMA’s 3D listening room.

A limited number of scholarships are available for students and individuals from underrepresented backgrounds in the field.
The application deadline is May 16th at 23:59 (AoE).
If you're interested, please complete the questionnaire at this link.

Tentative schedule


Lectures will be divided into theoretical parts (morning) and hands-on exercises and demos (afternoon).

Week 1: Room Acoustics and Artificial Reverberation

Day 1: Introduction to room acoustics

Physics of sound

  • Wave equations
  • Room modes

Acoustic parameters

  • Energy decay and reverberation time
  • Directivity
  • Echo density


Day 2: Artificial reverberation

Overview of the history of artificial reverberation (physical and analog reverbs)

Digital artificial reverberation methods

  • Convolution
  • Wave based methods
  • Geometric methods
  • Noise-based methods


Day 3: Artificial Reverberation with Delay Networks

Schroeder's allpass reverberator

Moorer's frequency-dependent reverberator

Jot and Chaigne's Feedback Delay Network (FDN)

  • Designing FDN parameters
  • Adding control over reverberation time in FDNs

Scattering Delay Networks


Day 4: Differentiable artificial reverberation

Overview of supervised learning and training pipeline

Differentiable DSP (DDSP)

  • Audio loss functions
  • Frequency domain optimization using the FLAMO library

Differentiable FDNs for artificial reverberation


Day 5: Modeling acoustics in coupled spaces

Multi-slope energy decay

Auralisation of coupled room acoustics

  • Grouped Feedback Delay Networks
  • Coupled Volume Scattering Delay Networks
  • Hybrid image source + FDN

Room impulse response synthesis for 6DoF rendering in Augmented Reality

Common slopes model

Neural acoustical fields


Week 2: Spatial Audio

Day 6: 3D sound perception

  • Sound localization and acoustic cues
  • Externalization and collapse
  • Head-related transfer functions (HRTFs) and binaural rendering
  • Binaural room impulse responses (BRIRs)
  • Spatial room impulse responses (SRIRs)


Day 7: Multichannel rendering

  • Microphone arrays
  • Vector-based amplitude panning (VBAP)
  • Ambisonics


Day 8: Parametric spatial audio

  • Spatial Decomposition Method (SDM)
  • Directional Audio Coding (DiRAC)
  • Spatial Impulse Response Rendering (SRIR)


Day 9: Spatial audio rendering with delay networks

  • Directional Feedback Delay Network (DFDN)
  • Binaural Scattering Delay Network
  • Decorrelating FDNs for multichannel late reverb rendering


Day 10: Guest lecture and demo

Top figure: CCRMA stage https://music.stanford.edu/venues-facilities/venues/ccrma-stage

About the instructors...



Orchisama Das is a postdoctoral researcher at King’s College London. Prior to this, she was a Senior Audio Research Scientist at Sonos, and a Research Fellow at the Institute of Sound Recording at University of Surrey. She received her PhD from the Center for Computer Research in Music and Acoustics at Stanford University in 2021, during which she interned at Tesla and Meta Reality Labs. Her research interests are artificial reverberation and room acoustics modeling, with a focus on real-time room acoustics rendering with delay networks.

Gloria Dal Santo received the M.Sc. degree in electrical and electronic engineering from the Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland in 2022. She is currently working toward the Doctoral degree with the Acoustics Lab, Aalto University, Espoo, Finland. Her research interests include artificial reverberation and audio applications of machine learning.


Organized by

The Stanford Center for Computer Research in Music and Acoustics (CCRMA) is a multi-disciplinary facility where composers and researchers work together using computer-based technology both as an artistic medium and as a research tool.

Pronouncing "CCRMA": CCRMA is an acronym for the Center for Computer Research in Music and Acoustics it is pronounced "karma" (the first "c" is silent).

Areas of ongoing interest:

  • Composition
  • Applications Hardware
  • Applications Software
  • Synthesis Techniques and Algorithms
  • Physical Modeling
  • Music and Mobile Devices
  • Sensors
  • Real-Time Controllers
  • Signal Processing
  • Digital Recording and Editing
  • Psychoacoustics and Musical Acoustics
  • Perceptual Audio Coding
  • Music Information Retrieval
  • Audio Networking
  • Auditory Display of Multidimensional Data (Data Sonification)
  • Real-Time Applications.

The CCRMA community:

Administrative and technical staff, faculty, research associates, graduate research assistants, graduate and undergraduate students, visiting scholars, visiting researchers and composers, and industrial associates. Departments actively represented at CCRMA include Music, Electrical Engineering, Mechanical Engineering, Computer Science, Physics, Art, Drama, and Psychology.

Center activities:

Academic courses, seminars, small interest group meetings, summer workshops and colloquia. Concerts of computer music are presented several times each year, including exchange concerts with area computer music centers. In-house technical reports and recordings are available, and public demonstrations of ongoing work at CCRMA are held periodically.

Research results:

Are published and presented at professional meetings, international conferences and in established journals including the Computer Music Journal, Journal of the Audio Engineering Society, the Journal of the Acoustical Society of America, and various transactions of the Institute of Electrical and Electronic Engineers (IEEE). Compositions are presented in new music festivals and radio broadcasts throughout the world and have been recorded on cassette, LP, compact disc, and in the cloud.

From $364.74