Bring digital characters to life using real time movement. In this hands-on workshop, students learn how to capture body and facial motion.
Bring digital characters to life using real time movement. In this hands-on workshop, students learn how to capture body and facial motion and stream it directly into Unreal Engine using industry tools like Live Link, MetaHumans, and beginner-friendly motion capture software.
Perfect for game developers, filmmakers, digital artists, VTubers, and immersive creators, this class teaches you how to turn real-world performance into animation for games, cinematics, and virtual production.
No prior motion capture experience required.
What You’ll Learn
What motion capture is and how it’s used in games, film, and virtual worlds
How to set up Unreal Engine for motion capture
Streaming live body movement into Unreal using Live Link
Capturing facial performance with Live Link Face
Driving MetaHuman characters in real time
Recording and playing back motion capture takes
Retargeting animation to different characters
Using mocap for gameplay, cinematics, and virtual production
Who It's For
This workshop is designed for beginners and creatives of all backgrounds, including:
Game developers and Unreal Engine learners
Filmmakers and virtual production artists
Digital artists and animators
VTubers and virtual performers
Students interested in immersive tech and real-time animation
Creators curious about motion capture for games and film
No prior Unreal Engine or motion capture experience is required.
Bring digital characters to life using real time movement. In this hands-on workshop, students learn how to capture body and facial motion.
Bring digital characters to life using real time movement. In this hands-on workshop, students learn how to capture body and facial motion and stream it directly into Unreal Engine using industry tools like Live Link, MetaHumans, and beginner-friendly motion capture software.
Perfect for game developers, filmmakers, digital artists, VTubers, and immersive creators, this class teaches you how to turn real-world performance into animation for games, cinematics, and virtual production.
No prior motion capture experience required.
What You’ll Learn
What motion capture is and how it’s used in games, film, and virtual worlds
How to set up Unreal Engine for motion capture
Streaming live body movement into Unreal using Live Link
Capturing facial performance with Live Link Face
Driving MetaHuman characters in real time
Recording and playing back motion capture takes
Retargeting animation to different characters
Using mocap for gameplay, cinematics, and virtual production
Who It's For
This workshop is designed for beginners and creatives of all backgrounds, including:
Game developers and Unreal Engine learners
Filmmakers and virtual production artists
Digital artists and animators
VTubers and virtual performers
Students interested in immersive tech and real-time animation
Creators curious about motion capture for games and film
No prior Unreal Engine or motion capture experience is required.
Good to know
Highlights
- 2 hours
- all ages
- In person
- Doors at 5:45 PM
Refund Policy
Location
Batship Studio
12219 Southwest 133rd Court
Miami, FL 33186
How do you want to get there?
