Level Design Essentials - Course Presentation & Introduction
Experienced level designer Emil Gašparec of ARMA fame will introduce you to level design and the Level Design Essentials course.
Intro and Course Presentation: Level Design Essentials
D6 Learning is inviting you to a live online event on Level Design Essentials with experienced game & level designer Emil Gašparec, whose work has covered everything from 2D puzzle platformers to the missions and levels of the ARMA series by Bohemia Interactive.
📌The event will take place via Zoom on the 20th of March 2026 (17:30 CET, 16:30 UK, 18:30 GR).
Interested in creating levels and missions for video games? Want to learn how to create levels from start to finish via a practical, beginner-friendly course? Ready to discover how to plan pacing and progrsession?
Join Emil in a live event on level design, and a presentation of D6 Learning's Level Design Essentials course that starts on the 17th of April 2026.
Emil will (among other) discuss:
- Level design
- Flow, pacing, and progression.
- The Super Mario Construct tool
- Game design
- The course's structure and key topics covered
Following the presentation, you can have all your questions answered in a dedicated Q&A session.
See you on March 20!
Experienced level designer Emil Gašparec of ARMA fame will introduce you to level design and the Level Design Essentials course.
Intro and Course Presentation: Level Design Essentials
D6 Learning is inviting you to a live online event on Level Design Essentials with experienced game & level designer Emil Gašparec, whose work has covered everything from 2D puzzle platformers to the missions and levels of the ARMA series by Bohemia Interactive.
📌The event will take place via Zoom on the 20th of March 2026 (17:30 CET, 16:30 UK, 18:30 GR).
Interested in creating levels and missions for video games? Want to learn how to create levels from start to finish via a practical, beginner-friendly course? Ready to discover how to plan pacing and progrsession?
Join Emil in a live event on level design, and a presentation of D6 Learning's Level Design Essentials course that starts on the 17th of April 2026.
Emil will (among other) discuss:
- Level design
- Flow, pacing, and progression.
- The Super Mario Construct tool
- Game design
- The course's structure and key topics covered
Following the presentation, you can have all your questions answered in a dedicated Q&A session.
See you on March 20!
Good to know
Highlights
- 1 hour
- Online