Afterlight

Afterlight

Westcoast Airsoft RangersOtaua, Waikato Region
Sunday, Mar 29 from 7:30 am to 4 pm NZDT
Overview

A post-apocalyptic airsoft LARP where survival, politics, and player choices determine who holds power and what comes next.

Afterlight


The world didn’t end with fire — it ended with silence. Years after The Carrion Pulse shattered the grid, the survivors of Waiuku live in fragile balance. Now the factions prepare for an election to decide who leads the settlement. Players explore, trade, fight, scheme, and influence the vote in a story-driven airsoft LARP where every action shapes the future of the wasteland.


Game Rules

FPS RULES:
Green Tag Guns - sub 370 fps on 0.20's, semi MED of 5 metres and full auto MED of 10 metres. - Yellow Tag Guns - 371-420 fps on 0.20's, semi MED of 10 metres and full auto of 20 metres. - Red Tag Guns - 421-500 fps on 0.20's, MED minimum of 20 metres (to be measured on the weight BB that is to be used on the field that day) must have a pistol as a sidearm (secondary) as per pistol rules below. - To qualify as a pistol, it must be sub 350 fps measured on 0.20's. If it is outside of this FPS limitation, then it is not classed as a secondary weapon and cannot be used as such.

FULL AUTO & BURST FIRE RULES:
Weapons must be sub 420fps (GREEN/YELLOW TAG). - 2sec trigger pull, wait 2sec before firing again. - If players are found abusing these rules, full auto will be removed from that player for the duration of the game, or that player may be asked to leave if continued. - No full auto for rental guns (unless supplying own bbs)

MINIMUM ENGAGE DISTANCE RULES:
YOU MUST KNOW YOUR OWN MED (refer to FPS RULES). - Anyone breaking this rule will be asked to leave the field by the admin team.

FIELD BB RULES:
Pistols must have 0.25's or lower in them to be used as a sidearm. - Primaries must have 0.40's or lower in them. - Sniper/Red tagged guns must have a maximum of 0.40's in them, unless you have a BB limit of 0.45g (toxic patch).

All BBs for this event will be supplied.
Personal BBs may only be used for cronographing. Do not bring your own BBs onto the field.
Gas, HPA air, and batteries will not be supplied.
Players must bring enough gas, air, and/or batteries to last the day.

HIT, BLEED OUT AND LOOTING RULES:
If you are hit in a limb, then you are unable to use that limb until you either use a medical supplier to heal said limb or go to a settlement and pay a fee to be healed.
If you are hit once in the head, you are immediately downed and must complete a 5-minute bleed out.
If you are hit once in the torso, you are injured.
While injured, you may not run and must heal yourself with a medical supply.
If you are hit twice in the torso, you must complete a 5-minute bleedout.
During your bleedout time, you must either take a knee and display a deadrag or you must roleplay dead/bleeding out.
After your 5-minute bleedout, you may choose to heal with medical supplies if available, or you can make your way to a settlement to heal (potentially for a fee) by speaking to a vendor, faction leader or any other ‘NPC’ (Admin staff).
If you are dead and making your way back to a settlement, you must display a dead rag or some other indicator that you are out of play.
During your 5-minute bleedout, other players may search you for items such as, but not limited to: ammo, quest supplies, information, or any other objects that are purchased from in-game vendors (NOT INCLUDING GAME PATCHES).
If you do not wish to be physically searched, then when asked, you must voluntarily hand over anything requested by the searching player that may be related to gameplay.

If you are in a settlement and are shot, you must still comply with bleedout rules.
If you are in a settlement looking to receive medical attention after bleeding out, you are considered invulnerable for 5 (this is in addition to any bleedout time) minutes and may not engage in hostile actions such as gunfights, however you may still trade with vendors and other players, complete quests that are located in said settlement, and take on new quests from settlement NPCs or players, but you may not leave the settlement for 5 minutes and must still display a dead rag or some other indicator that you are out of play.

A post-apocalyptic airsoft LARP where survival, politics, and player choices determine who holds power and what comes next.

Afterlight


The world didn’t end with fire — it ended with silence. Years after The Carrion Pulse shattered the grid, the survivors of Waiuku live in fragile balance. Now the factions prepare for an election to decide who leads the settlement. Players explore, trade, fight, scheme, and influence the vote in a story-driven airsoft LARP where every action shapes the future of the wasteland.


Game Rules

FPS RULES:
Green Tag Guns - sub 370 fps on 0.20's, semi MED of 5 metres and full auto MED of 10 metres. - Yellow Tag Guns - 371-420 fps on 0.20's, semi MED of 10 metres and full auto of 20 metres. - Red Tag Guns - 421-500 fps on 0.20's, MED minimum of 20 metres (to be measured on the weight BB that is to be used on the field that day) must have a pistol as a sidearm (secondary) as per pistol rules below. - To qualify as a pistol, it must be sub 350 fps measured on 0.20's. If it is outside of this FPS limitation, then it is not classed as a secondary weapon and cannot be used as such.

FULL AUTO & BURST FIRE RULES:
Weapons must be sub 420fps (GREEN/YELLOW TAG). - 2sec trigger pull, wait 2sec before firing again. - If players are found abusing these rules, full auto will be removed from that player for the duration of the game, or that player may be asked to leave if continued. - No full auto for rental guns (unless supplying own bbs)

MINIMUM ENGAGE DISTANCE RULES:
YOU MUST KNOW YOUR OWN MED (refer to FPS RULES). - Anyone breaking this rule will be asked to leave the field by the admin team.

FIELD BB RULES:
Pistols must have 0.25's or lower in them to be used as a sidearm. - Primaries must have 0.40's or lower in them. - Sniper/Red tagged guns must have a maximum of 0.40's in them, unless you have a BB limit of 0.45g (toxic patch).

All BBs for this event will be supplied.
Personal BBs may only be used for cronographing. Do not bring your own BBs onto the field.
Gas, HPA air, and batteries will not be supplied.
Players must bring enough gas, air, and/or batteries to last the day.

HIT, BLEED OUT AND LOOTING RULES:
If you are hit in a limb, then you are unable to use that limb until you either use a medical supplier to heal said limb or go to a settlement and pay a fee to be healed.
If you are hit once in the head, you are immediately downed and must complete a 5-minute bleed out.
If you are hit once in the torso, you are injured.
While injured, you may not run and must heal yourself with a medical supply.
If you are hit twice in the torso, you must complete a 5-minute bleedout.
During your bleedout time, you must either take a knee and display a deadrag or you must roleplay dead/bleeding out.
After your 5-minute bleedout, you may choose to heal with medical supplies if available, or you can make your way to a settlement to heal (potentially for a fee) by speaking to a vendor, faction leader or any other ‘NPC’ (Admin staff).
If you are dead and making your way back to a settlement, you must display a dead rag or some other indicator that you are out of play.
During your 5-minute bleedout, other players may search you for items such as, but not limited to: ammo, quest supplies, information, or any other objects that are purchased from in-game vendors (NOT INCLUDING GAME PATCHES).
If you do not wish to be physically searched, then when asked, you must voluntarily hand over anything requested by the searching player that may be related to gameplay.

If you are in a settlement and are shot, you must still comply with bleedout rules.
If you are in a settlement looking to receive medical attention after bleeding out, you are considered invulnerable for 5 (this is in addition to any bleedout time) minutes and may not engage in hostile actions such as gunfights, however you may still trade with vendors and other players, complete quests that are located in said settlement, and take on new quests from settlement NPCs or players, but you may not leave the settlement for 5 minutes and must still display a dead rag or some other indicator that you are out of play.

Good to know

Highlights

  • 8 hours 30 minutes
  • In-person

Refund Policy

Refunds up to 7 days before the event

Location

Westcoast Airsoft Rangers

58 Bird Road

Otaua, Waikato Region 2682

How would you like to get there?

Map

Agenda

Gates Open

Sign in and Chronograph

Player and Safety Briefing

Organised by
West Coast Airsoft Rangers
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