Roundtable: Integrating Ecological Choices in Game Development
How can game developers make more ecologically responsible choices—and what gets in the way?
Ecological considerations are increasingly relevant to the games industry, but turning good intentions into practice is not always straightforward. Environmental ambitions can come into tension with production budgets, technical requirements, deadlines, and established ways of working.
This interactive roundtable explores these tensions through three short presentations, a collaborative game experience, and a hands-on group discussion.
Together, we'll explore how ecological choices are made, what makes some decisions difficult to implement, and how developers, studios, and the wider industry could make more sustainable approaches achievable.
We'll finish by sharing ideas and reflections over pizza.
Expect: fresh perspectives, collaborative play, open discussion, and practical ideas.
No prior knowledge of sustainability is required. Game developers, designers, researchers, students, and anyone curious about the environmental future of games are welcome.
Good to know
Highlights
- 2 hours
- In person
Location
A. C. Meyers Vænge 15
15 A. C. Meyers Vænge
2450 København
How do you want to get there?

Agenda
Can game development become more sustainable?
What does sustainability mean for the games industry? Three presentations: State of sustainability in the games industry (Jonathan Skjøtt), our research into games about sustainability (Thomas Bjørner), designing ecological desicions (Colin Hubert)
Experiencing ecological choices
Play [game title], a game exploring the decisions that shape the environmental impact of game development. Work together, weigh competing priorities, and discover where ecological ambitions meet practical trade-offs.
Pizza & planetary conversations
Grab a slice and discuss the choices and trade-offs you made in-game. Which choices felt straightforward? Which were difficult? Discuss what makes more sustainable approaches possible—or challenging—in real development settings.