Unity x AI = Now Anyone Can Make Video Games

Unity x AI = Now Anyone Can Make Video Games

This course will introduce the Unity game engine in a clear, practical way. Instructed by Dave Sheinkopf (Columbia University/Smooth Tech)

By Integrated Design & Media Program at NYU Tandon

Date and time

Saturday, June 28 · 10am - 5pm EDT

Location

NYU Tandon @ The Yard

Mc Donough Avenue Brooklyn, NY 11205

Refund Policy

Refunds up to 7 days before event

About this event

  • Event lasts 7 hours

Unity has long been the choice for aspiring game developers. It has a large intuitive visual interface, but relies on code to dictate game interactions and behavior. Now with modern AI tools, the code component is accessible to developers with little or no coding experience. 

This course will introduce the Unity game engine in a clear, practical way.  It will cover the basics of the UI and how things work in a 3D video game environment.  We will then move on to integrate code into this environment and understand interactions and scoring. We will end by building a game and deploying it to the web with WebGL.  


Who Is This For

  • Aspiring game developers looking to demystify Unity
  • Interactive designers who want to learn how to learn how to simulate interactive spaces
  • Anyone who wants to learn how virtual worlds work in a video game engine

No previous experience required



Materials

  • Laptop capable of running Unity
  • 1 Month Subscription to Claude AI Pro ($20 billed monthly)
  • Code editor (VS Code recommended)



Workshop Schedule (6 Hours Total)

Time

Session

Highlights

10:00 – 10:15

Welcome & Intros

Intro to me and to Video Game Engines


10:15 – 11:15

Overview of Unity

What is unity and what does it do?


11:15 – 12:15

Rolling Ball Game

Make a basic rolling ball that will be the foundation of our game. Bring in some code. Go from 3rd person to 1st person.


12:15 – 12:45

Break


12:45 – 1:45

Interactions

Use buttons and colliders to define interactions


1:45 – 2:45

Scenic elements

Bring in some objects from the web to make your game prettier


2:45 – 3:00

Break


3:00 – 4:30

Coding with AI

Define new interactions by coding with Claude


4:30 – 5:00

Finish, build, and share

Build your game and deploy it to the web with WebGL



Covered Topics

  • 3D game development
  • 2D UI design 
  • Basics of data and code as relates to our games
  • How to download assets and bring them into your game

Outcomes

By the end of the workshop you will:

  • Understand the basics of the Unity environment
  • Build and deploy a game
  • Understand the basics of coding with Claude as relates to Unity

Instructor: “BBQ” Dave Sheinkopf

"BBQ Dave" Sheinkopf is a creative technologist with a background in education and arts administration. His skill set and body of work is diverse-- designing and building custom electronics for the world’s biggest brands, developing curriculum for all ages, and creating public programming at the intersection of arts and technology.


In 2015, Sheinkopf co-founded Smooth Technology, an experiential production studio that designs, builds and implements specialized technology solutions. There, he has been responsible for carrying projects from conception to completion for clients ranging from multinational corporations to museums to pop stars.


Organized by

Programs that tend to teach one thing or even several things neatly bounded and categorized are generally easy to describe and easy to write about. IDM is not such a program. Even a cursory look at the makeup of our faculty, the courses we teach, and our academic and professional practice cannot fail to give the impression that we are a program hard to pin down: an eclectic crew of singular individuals gathering the arts, design, engineering and humanities into our capacious minds and hands. A visit to our floor and a few conversations with our students would reveal much the same: terrifically busy crisscrossing mediums, genres, and forms; curious, critical, and creative. We could add, with no little pride, that we temper this spirit of experimentation and invention with a commitment to criticality and ethical and social responsibility; to engage in 'art for art's sake, design for the market' would be no good. So perhaps this is what, despite the diversity of disciplines, practices and skills we present, binds us together - faculty and students - in common cause, that we believe to create entails a commitment to what Hyginus deemed as constitutive of the human condition: care.

$268.61