Unity Workshops Singapore - Entity Component System (ECS) + Job System | Ha...
Date and time
Description
The Entity Component System (ECS) is a new model for writing high performance code by default. ECS coupled with the Job System can greatly boost performance.
Takeaways
- take advantage of Job System on multi-core CPU to boost performance
- comparison between data oriented (ECS) and object oriented programming
- boost performance with ECS and Job System
Who should attend?
All - ECS + Job system gives a CPU performance boost which allows applications to run more efficiently and this benefit applies to all industries
Proficiency level
- Advanced - Comfortable with creating a project for production
- Requirement - with C# Scripting Knowledge
Remark:- Do note that you need C# Scripting Knowledge in order to perform and understand this Hands-on Workshop.
Pre-requisites
- A laptop with Unity Engine Unity 2019.1 pre-installed.
Here's the list of upcoming workshops, passes will be available via EventBrite closer to the date.
Note -
- to attend the workshop, a valid pass is required.
- no fee will be imposed on the attendees, a no show would mean you will not be assigned a valid pass for subsequent workshops (to attend, you can try to do a walk in for subsequent workshops and will be accepted if there are vacancies).
- Walk-ins will only be accepted if we have any last minute dropouts (do note that participation is not guaranteed while a wait outside the venue of at least 30 mins is expected), do note that participation is not guaranteed unless with a valid pass. If we have a full turnout, we apologize that any walk-ins will be rejected.
- as this is a workshop series in partnership with IMDA, priority will be given to those living in Singapore.
If you can't attend, please email us at events_sapac@unity3d.com at least the day prior to the session, so we can release the seat.