Unity Workshops Singapore - Editor Scripting | Non Hands-on Session
Date and time
Location
Pixel Building
10 Central Exchange Green
Seminar Room, Level 2
Singapore, 138649
Singapore
Description
While the Unity Editor features a wide range of useful tools, sometimes custom tools are required to either enhance the production pipeline, perform custom project specific tasks or add new functionality to the editor. This workshop will introduce how to get started writing a custom editor tool.
Takeaways
- create custom editor tools
Who should attend?
All - Custom tools can be very useful and sometimes essential in a project and this applies to all industries.
Proficiency level
Advanced
Pre-requisites
Intro / Intermediate & Advanced Unity
Note -
- to attend the workshop, a valid pass is required. Each pass must be registered to one participant.
- no fee will be imposed on the attendees, a no show would mean you will not be assigned a valid pass for subsequent workshops (to attend, you can try to do a walk in for subsequent workshops and will be accepted if there are vacancies).
- Walk-ins will only be accepted if we have any last minute dropouts (do note that participation is not guaranteed while a wait outside the venue of at least 30 mins is expected), do note that participation is not guaranteed unless with a valid pass. If we have a full turnout, we apologize that any walk-ins will be rejected.
- as this is a workshop series in partnership with IMDA, priority will be given to those living in Singapore.
- Video during the session is strictly NOT allowed.
If you can't attend, please email us at events_sapac@unity3d.com at least the day prior to the session, so we can release the seat.