Behavior Change and Patient Engagement: The Endgame for Gami
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Behavior Change and Patient Engagement: The Endgame for Gami

July 31st 6-7:30pm. Virtual event. Eligible for 1.5 Virtual Interactive Education credits through ACHE.

By Healthcare Administrators of Tidewater (HCAT)

Date and time

Location

Online

Refund Policy

No refunds

About this event

With today’s emphasis in the healthcare industry on population health and the integration of innovative technology, healthcare leaders must be ready to consider new avenues to reach patients and engage healthcare workers. The concept of Gamification, or Gaming, in healthcare is one such avenue. This innovation engages patients and trains healthcare workers to utilize competition and gaming in a new way to improve patient outcomes. Gamification will be presented in terms of compliance with HIPAA and HITECH regulations. This panel will educate participants in learning what Gamification is and will discuss how healthcare systems are using Gamification to engage patients, improve patient experience and quality measures/outcomes, and open organizational perspective to the endless possibilities for its use in healthcare.


Moderator: Josh Sadler, MPH, Business Process Engineer, CKHD

Speakers:

Kathy Wibberly, PH.D., Director, Mid-Atlantic Telehealth Resource Center, University of Virginia

Vince Myers, MSN, FACHE, Director, Military Health & Exec Healthcare Consultant, rockITdata

Tina Gustin, DNP, Director, ODU Center for Telehealth Innovation, Education, and Research


Two-Part Registration Required. You must also register with ACHE to receive the Zoom link to the event. Copy and paste the link below in a webpage to register.

https://account.ache.org/eweb/DynamicPage.aspx?Reg_evt_key=f74e1ec6-2d33-4e24-8b06-8ce319b2b7eb&WebCode=EvtRedirectorTL&site=ACHE

Organized by

Local Chapters of the American College of Healthcare Executives

$10 – $30