Playing for Keeps: Designing Keepsake Games With Shing Yin Khor

Playing for Keeps: Designing Keepsake Games With Shing Yin Khor

In this four-part seminar, design a keepsake game that guides players toward building a story, artwork, or heirloom object as they play.

By Atlas Obscura

Date and time

September 9 · 5pm - September 30 · 6:30pm PDT

Location

Online

Refund Policy

Refunds up to 7 days before event

About this event

  • 21 days 1 hour

COURSE DESCRIPTION

Keepsake games create space for play to take physical shape—for players to become makers, crafting a tangible object of their imagination as they play. In this course led by experience designer Shing Yin Khor, you’ll design a keepsake game of your own, drawing from immersive experiential installation, game design, narrative-building, and theater principles. The class is a blend of short lectures and fast-paced interactive exercises that immediately puts theory into practice.

We’ll explore what it means to create games that consciously and subconsciously invite people to make, as well as the process of creating personalized ritual that guides the making of heirloom objects. We’ll touch on the epistolary paper ephemera produced by journaling games and keepsake objects beyond paper journals. Throughout the course, we’ll discuss the practical and technical production design needs behind creating these games at small and large scale—including vendors, budgets and merchandising. By the end of our time together, you’ll not only have a draft of a keepsake game of your own, but also a deeper understanding of how games can be immensely generative, produce beautiful art, and actively resist throwaway culture.

This course is for anyone interested in game design, immersive theater, escape rooms and prop design, TTRPG games, players who want to bring more physical detail to their story-crafting, and writers and merch designers who’d like to think more about storytelling and in-universe design principles as applied to physical objects. No prior experience is required.

SYLLABUS AT A GLANCE

This course includes four total sessions, each lasting 1.5 hours on four Mondays beginning September 9.

Session 1 (Monday, 9/9, 8–9:30 PM ET) | The Keepsake Game and Objects of Play

We’ll start with an introduction to keepsake games, looking at invitations to play and existing systems of collaboration audiences may already be primed to participate with. We’ll also begin thinking about our personal projects.

Session 2 (Monday, 9/16, 8–9:30 PM ET) | The Ritual Object

What do rituals mean to us? We’ll cover the ritual object and divination systems, from existing systems, to creating new anti-colonial and anti-imperialist divination systems of our own.

Session 3 (Monday, 9/23, 8–9:30 PM ET) | The Narrative Object

We’ll talk about the role of the object in our lives, and how to imbue objects with story. We’ll cover in-universe story-building, looking at existing infrastructure that can be co-opted for play. How do we create play within bureaucracies and oppressive systems? We will also talk about safety considerations and integrating both emotional and physical safety into the design process.

Session 4 (Monday, 9/30, 8–9:30 PM ET) | The Actual, Physical Object

We’ll embark on the path of bringing these stories and physical objects to life, touching on merchandising, vendors, and production, letting manufacturing restrictions inspire creativity! We’ll wrap up by sharing and discussing some class projects with one another.

BETWEEN SESSIONS

Outside of class, students will have access to optional readings, as well as design, crafting, and writing prompts.

YOUR INSTRUCTOR, SHING YIN KHOR

Shing Yin Khor is a cartoonist and experience designer. They are the designer of several keepsake games, including A Mending (which blended embroidery with storytelling prompts to create a hand-crafted keepsake object, and raised over 190k in funding on Kickstarter), and the Indiecade-winning Remember August (an epistolary keepsake game about time travel and lost friendships, played using the USPS).

They lead the immersive production collective Three Eyed Rat, which has received multiple grants from the Burning Man Foundation, and makes games, large and small art installations, and strange little experiences that are especially interested in the intersection of science fiction and fantasy with new human rituals, and collaborative worldbuilding. They build strange objects of little utility, like fish marionettes and fortune dispensing machines, and are also a National Book Award finalist and Eisner Award winner, but not for those things.

WHAT TO EXPECT

This is an interactive, small-group seminar that meets over Zoom. Students may be encouraged to participate in discussions, work on assignments outside of class, and workshop projects with their instructor or classmates. Due to the interactive nature of this course, we strongly recommend students attend as many live sessions as possible. Within 72 hours after each session meets, students will receive access to a recording of the live session, which they can watch for up to two weeks after the course concludes.

Instructors may use Google Classroom to communicate with students outside of class. While students aren’t required to use Google Classroom, instructors may use this platform to post resources, discussion questions, or assignments. This platform also offers a space for students to connect with one another about course material between sessions.

COURSE MATERIALS

While there are no specific materials required for this course, students are encouraged to have some basic art and writing supplies on hand, as well as some office supplies like index cards and Sharpies. Students may incur additional costs while prototyping their projects.

ACCESSING YOUR COURSE

Once registered, you’ll receive a confirmation email from Eventbrite that will provide access to the class meeting. Please save the confirmation email as you’ll use it to access all sessions of your course via Zoom.

PRICING OPTIONS

In addition to full-price tickets, a limited number of no-pay spots are available for this course. Please note that these tickets are reserved for those who would not otherwise be able to take this course and who expect to attend all sessions. No-pay spots are distributed via a randomized drawing two weeks before each course begins. For more information and to apply for a no-pay spot, please click here. To learn more about our pricing model and randomized selection process for no-pay spots, please visit our FAQ page.

COMMUNITY GUIDELINES FOR STUDENTS

Please take a moment to review our community guidelines for students, which aim to share our classroom ethos and help set the stage for the best possible learning experience.

ACCESSIBILITY

We provide closed captioning for all of our courses and can share transcripts upon request. Please reach out to us at experiences@atlasobscura.com if you have any questions, requests, or accessibility needs.

ATLAS OBSCURA ONLINE COURSES

Atlas Obscura Courses offer opportunities for participants to emerge with new skills, knowledge, connections, and perspectives through multi-session classes designed and taught by expert instructors. To learn more about our current course offerings, please visit www.atlasobscura.com/online-courses. For answers to commonly asked questions, check out our FAQ page here.

Founded in 2009, Atlas Obscura created the definitive community-driven guide to incredible places across the planet and is now an award-winning company that shares the world’s hidden wonders in person and online.

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$215