Following the success of previous seven years' event in Tokyo(2018), Jeju Island(2019), online conferences from 2020-2022, Chengdu(2023), Hangzhou(2024), Chengdu(2025) respectively, the Ninth International Conference on Computer Graphics and Virtuality(ICCGV 2026) will take place in Chengdu, China, during February 28-March 2, 2026. Conference consists of keynote lectures, oral presentation, poster presentation, online presentation on all aspects of computer graphics and virtuality. All professors, researchers and university students in related fields are cordially invited to participate in the conference. You're welcome to contribute a paper to ICCGV 2026. It's advised that you read the Submission Guidelines before submission.
Publication
After a careful reviewing process, all accepted papers after proper registration and presentation will be published in the ICCGV 2026 Conference Proceedings by SPIE, which will be included in SPIE Digital Library and indexed by Ei Compendex, Scopus, and CPCI (Web of Science).
Recent News!ICCGV2025 proceedings are published in Volume 13557 of SPIE proceedings and now available in SPIE digital Library.
ICCGV2024 proceedings are indexed by EI Compendex and Scopus.ICCGV2024 proceedings are published in Volume 13158 of SPIE proceedings and now available in SPIE digital Library.ICCGV2024 was held successfully at Hangzhou International Urbanplogy Research Center and in School of Information Science and Technology, Hangzhou Normal University, China.
Contact
Conference Secretary: Ms. May Wang
TEL: +86-19130682479E-mail: iccgv@chairmen.org
Call for papers
Computer Graphics
Images processing and computer vision
Rendering including real-time rendering, illumination, photo-realistic graphics
Computational photography
Graphics hardware, GPU, and hardware-related techniques
Image-based computer graphics
Geometric modeling, CAD, Simulation, Computer animation
image processing
Geometric data processing, GIS, BigData modeling and processing
Segmentation, Object Retrieval
Tracking and sensing
Input devices for VR/AR/MR
Advanced display technology
Immersive projection technology
Haptics, audio, and other non-visual interfaces
Modeling and simulation
Computer graphics techniques for VR/AR/MR
Virtual humans and avatars
Multi-user and distributed VR/AR/MR
VR systems and toolkits
Locomotion and navigation in virtual environments
User studies and evaluation
Perception, presence, virtual embodiment, and cognition
More Topics, please visit at https://www.iccgv.org/cfp.html
Submission
1. Full paper (publication and presentation)
2. Abstract (presentation only)
①Paper Template (Microsoft Word) Paper Template (Latex)
https://www.zmeeting.org/submission/iccgv2026
②Send your enquiry to iccgv@chairmen.org
More details about submission, please visit at https://www.iccgv.org/sub.html