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Introduction to Virtual Reality (ONLINE)

Center for Teaching Excellence

Friday, February 23, 2018 at 8:00 AM - Monday, March 19, 2018 at 12:59 AM (CST)

Introduction to Virtual Reality (ONLINE)

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A GGC e-mail address is required in order to register for this eventOur workshops are developed specifically for GGC faculty and staff only. All other registrations will be declined.

Introduction to Virtual Reality (ONLINE)

Note: This is a self-paced ONLINE course which will be open in Brightspace from March 9 - 25, 2018. The online session will be followed by a face-to-face session which will be scheduled following the online course. You must successfully complete the online session in order to sign up for the face-to-face session.

Registration (in Eventbrite) for the online course will be open from February 23 - March 19, 2018.

This is a self-paced course, so you can complete it as quickly or as slowly as you wish. We recommend that you not wait until the last minute and/or rush through the course, however. In order to increase your opportunities for engagement with other participants in the course discussions, try to complete each module on a different day, going back the following day to read new responses and to post your own.

Once you complete the online course (by going through all of the course material and passing the final assessment), you will be given access to a Doodle poll in which you can specify your availability for the subsequent face-to-face-session. The face-to-face session will be scheduled on a day/time determined by the availability of all of those who have successfully completed the online course.

You must successfully complete both the online and face-to-face sessions (and assessments) in order to obtain the Introduction to Virtual Reality badge.

Course Description:

Virtual reality is a term used to describe a three-dimensional computer-generated environment that a user can explore and interact with using an avatar (a three-dimensional virtual representation of the person). a virtual world is a persistent three-dimensional computer-generated environment in which multiple users can interact with each other simultaneously in real-time using avatars. This workshop will discuss the characteristics of virtual reality (as well as what distinguishes virtual reality from augmented or mixed reality) and virtual worlds, as well as the advantages of learning and collaborating within virtual environments. In the face-to-face session, participants will have an opportunity to experience a selection of virtual reality demos using immersive VR headsets (such as the Oculus Rift, HTC Vive, and Microsoft Hololens) in the GGC Digital Media Lab. We will also present a demo and short tour of the virtual world of Second Life, starting at GGC's own virtual campus, GGC Island.

Learning Outcomes - Upon completion of this course, participants will be able to:

  • Define virtual reality,
  • Distinguish virtual reality from augmented (or mixed) reality,
  • Discuss some of the advantages and disadvantages of virtual reality,
  • Discuss how virtual reality may be used to facilitate learning,
  • Discuss what distinguishes a virtual world from other types of virtual reality experiences,
  • Discuss what distinguishes a virtual world from online games,
  • Discuss some of the advantages and disadvantages of learning and collaborating in virtual worlds.



Mr. Michael D. Smith - Digital Learning Specialist

Michael D. Smith is the Digital Learning Specialist for the Center for Teaching Excellence. He holds an M.Ed. in Learning, Design, and Technology (with an emphasis on Instructional Design and Development) from the University of Georgia.

Michael spent over twenty years working with information / academic technology at Emory University before completing his Master’s degree and moving to Gwinnett Technical College, where he worked as an instructional designer / LMS administrator.

Michael is particularly interested in student engagement and motivation, the development of learning communities, blended / online learning, gamification and game-based learning, augmented reality, and virtual worlds and immersive 3D learning environments.

Have questions about Introduction to Virtual Reality (ONLINE)? Contact Center for Teaching Excellence

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GGC, Center for Teaching Excellence (ONLINE COURSE)

Friday, February 23, 2018 at 8:00 AM - Monday, March 19, 2018 at 12:59 AM (CST)

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Introduction to Virtual Reality (ONLINE)
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