Intro to 3D Scanning, Photogrammetry & Gaussian Splats

Intro to 3D Scanning, Photogrammetry & Gaussian Splats

Scan worlds in a day Hands-on workshop: LiDAR, photogrammetry & Gaussian splats, then stage assets in Unreal or StorySplat.

By Integrated Design & Media Program at NYU Tandon

Date and time

Saturday, August 2 · 10am - 5pm EDT

Location

NYU Tandon @ The Yard

Mc Donough Avenue Brooklyn, NY 11205

Refund Policy

Refunds up to 7 days before event

About this event

  • Event lasts 7 hours

Digitally capture the world around you—from tiny props to entire rooms—and bring those scans to life in Unreal Engine or the browser-based StorySplat viewer. In this one-day intensive, award-winning immersive-media director Winslow Porter guides you through LiDAR, photogrammetry, and the latest breakthrough: Gaussian Splatting. We’ll trace the tech’s evolution, sample free capture tools, and build a showcase scene you can share on social media or add to your portfolio by day’s end.

In this class, we will cover all of the different methods of digitally capturing characters, objects, and environments. We will dive into the origins and evolutions of the technology and experiment with its most recent cutting edge developments with photogrammetry and Gaussian Splatting. We will also showcase all of these captures inside the Unreal game engine and in the web-based tool Storysplat.

At the end, each participant will have built a showcase scene you can share on social media or add to your portfolio by day’s end.


For more workshops like this, visit Tandon at The Yard's 2025 Summer Workshops page.


Who Is This For

  • XR artists, game developers, filmmakers seeking authentic digital assets
  • Photographers & conservationists interested in volumetric documentation
  • Creative coders & technologists exploring new spatial-computing pipelines

A basic grasp of Unreal Engine navigation and camera capture is helpful but not required.


Materials

  • Laptop/desktop capable of running Unreal Engine 5.x
  • (Optional but encouraged) DSLR / mirrorless camera or smartphone with LiDAR/photogrammetry app
  • Free software: RealityCapture demo, Polycam or similar, PostShot/Luma AI accounts
  • External SSD / SD card reader for large image sets
  • Headphones for focused work sessions


Workshop Schedule

10:00 – 10:15

Welcome & Intros
Grab coffee, settle in, share capture goals

10:15 – 10:45

History of 3D Scanning
From early measuring tools to LiDAR, photogrammetry & Gaussian splats; start downloading free software

10:45 – 11:15

Instructor Case Studies
Winslow’s projects CLOUDS, Giant, Forager, Anicam—lessons learned

11:15 – 12:15

LiDAR Capture Demo
Scan the room; pipeline to RealityCapture; texturing tips

12:15 – 12:45

Break - Ensure software installs are complete


12:45 – 1:45

Photogrammetry Lab
Shoot & process your own object scans with RealityCapture + Polycam (mobile)

1:45 – 2:45

Gaussian Splatting Intro
Tools: PostShot, Polycam, Luma; start renders for break

2:45 – 3:00

Break


3:00 – 4:30

Project Sprint
Build a mini-environment in Unreal or StorySplat; place at least one scan; craft a narrative

4:30 – 5:00

Showcase & Closing
Demo scenes, gather feedback, share next-step resources


Outcomes

By the end of the day you will:

  1. Differentiate LiDAR, photogrammetry, and Gaussian-splat captures—and know when to use each.
  2. Execute a complete capture-to-render workflow with free or low-cost tools.
  3. Import & stage scanned assets inside Unreal Engine or StorySplat.
  4. Produce share-worthy documentation (screenshots, turntables, or Web links) for your portfolio.
  5. Access a curated list of software, hardware, and reference tutorials for deeper exploration.

Presenter

Winslow Porter — Winslow Porter is an award-winning director, producer and creative technologist specializing in virtual/augmented reality as well as large-scale immersive installations. His work focuses on embodying the unique timescales of non-human organisms, through various emerging technologies. His impact-based virtual reality projects Tree, Forager and Giant are known for pushing the boundaries of immersion through custom multisensory elements like scent, wind, heat, haptics and installation design. These experiences have been shown across the globe at events like Sundance, Tribeca Immersive, TED, The World Economic Forum in Davos/Tianjin/Cape Town, UN General Assembly, World Government Summit, Venice Film Biennale, SXSW, Unrealfest and many others.

Along with being a two-time Cultural Leader at the World Economic Forum, and an an eight-time mentor at NEW INC, he is also a professor at NYU and Columbia University.

His newest conservation endeavors include volumetric animal portraiture with FujiFilm, and an interactive (Gaussian Splat) documentary about traditional Japanese land stewardship, also known as Satoyama.

LinkedIn: winslowporter


Organized by

Programs that tend to teach one thing or even several things neatly bounded and categorized are generally easy to describe and easy to write about. IDM is not such a program. Even a cursory look at the makeup of our faculty, the courses we teach, and our academic and professional practice cannot fail to give the impression that we are a program hard to pin down: an eclectic crew of singular individuals gathering the arts, design, engineering and humanities into our capacious minds and hands. A visit to our floor and a few conversations with our students would reveal much the same: terrifically busy crisscrossing mediums, genres, and forms; curious, critical, and creative. We could add, with no little pride, that we temper this spirit of experimentation and invention with a commitment to criticality and ethical and social responsibility; to engage in 'art for art's sake, design for the market' would be no good. So perhaps this is what, despite the diversity of disciplines, practices and skills we present, binds us together - faculty and students - in common cause, that we believe to create entails a commitment to what Hyginus deemed as constitutive of the human condition: care.

$268.61