As wargaming is centered on command decisions accuracy and detail is “good enough” to assure credibility and realism. Integrating wargames with deep dive through simulation systems provides deeper detail and accuracy without increasing the level of complexity. Similarly, informing simulations with decisions generated by wargames by actual players increases both quality and realism.
BIO
Errico De Gaetano is currently Section Head Wargaming and deputy Head of the ACO Innovation Management Branch.
He joined the Italian Army in 1990 as a military high school cadet and spent his early carrier in commanding and staff appointments at regimental level in mechanized and air assault units and participated in overseas and domestic security operations. A War College graduate, he served at the Italian Defence General Staff as capability and force planner and as Section Head Defence Planning at SHAPE. After retiring as a Brigadier, he joined NATO as an International Civilian.
Errico De Gaetano holds a master degree in Political Science, a master in Strategic Studies and one in International Relations. Passionate about the art and history of warfare he has published, in Italian, several books and hundreds of articles related to military technology, doctrine, current conflicts and military history. He is also keen on wargaming and a professional wargame designer himself.