$225 – $281.25

Get Started with AR / VR / Mixed Reality

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Live Online Webcasts and OnDemand

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Get Started with AR / VR / Mixed Reality

Three-week online course from Library Journal & School Library Journal
Live Interactive Sessions on Wednesdays at 2 PM ET: September 26 and October 10
Plus: AR/VR Expo on Wednesday, October 3 at 11 AM ET

Augmented and virtual reality (AR/VR) is the next big thing. But how much do you know about this exciting technology and how you could use it at your school or library? This new online workshop will get you up to speed on the latest AR/VR tech and tools—and how to use them. You’ll learn how to integrate AR/VR in your practice in interactive, live sessions led by experts, featuring case studies, demos, tutorials, and more, and get the inside scoop on how you can successfully incorporate AR/VR at your library.

The course also features an AR/VR Expo, where you’ll learn about cutting-edge technology from creators, developers, and practitioners. The Expo will feature exciting live giveaways of AR/VR tools to help jump-start your program!

As a participant in the course, you will view live sessions and join the conversation via live chat. (All sessions are recorded for on-demand access.) Most important, you’ll work with a dedicated advisor in an online coaching environment to gather resources and best practices and connect with peers from across North America (and beyond).

Guided by experts in the field, attendees of this course will:

  • Create a plan for integrating AR/VR at your library
  • Use the latest AR/VR tech and tools, through live demonstrations and tutorials
  • Discover available resources, including grants, to help support your efforts

In the online classroom, you will:

  • Work with a dedicated advisor to develop and refine your ideas, with one-on-one coaching and feedback
  • Connect with a group of like-minded professionals to workshop your plans

Inspiring Live Guest Speakers + Project-Based Learning

Engage with presenters via live video stream, visual presentations, and chats, and workshop practical ideas in small groups, with guidance from an advisor, to map out your own plans for incorporating AR/VR/mixed reality at your library.

See the full speaker roster and program details here.

Online course features

  • Instructor-led online courses feature personalized interaction over 3+ weeks
  • Real-time guest speakers and conversation via live webcast (with recordings available afterward)
  • Homework assignments to help you make progress on your goals
  • Individualized attention from course facilitators who work with you in a coaching environment to help sort out challenges
  • Ongoing group conversation via discussion forums
  • Articles, videos and other resources
  • Access all course content for 6 months after the course ends
  • Bonus: Register early and get immediate access to archival video recordings from related courses

Who should take this course?

Librarians and educators interested in overseeing or developing AR/VR/mixed reality-oriented programming for the library. The course content will be relevant to librarians in schools or public libraries who serve various age groups and demographics.

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