GameBCN Talk! · Optimizing a long-life art pipeline
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GameBCN Talk! · Optimizing a long-life art pipeline

Join us for an insightful session tailored specifically for indie game developers looking to boost their chances of success!

By GameBCN

Date and time

Thursday, June 19 · 6 - 8:30pm CEST.

Location

GameBCN

30 Carrer dels Pellaires #Oficina B11 08019 Barcelona Spain

Agenda

6:00 PM - 7:30 PM

Optimizing a life-long art pipeline

Julia Sauleda

Leonor Cuesta

7:30 PM - 8:30 PM

Networking

About this event

  • Event lasts 2 hours 30 minutes

OPTIMIZING A LONG-LIFE ART PIPELINE

Tom Clancy's Rainbow Six Siege customization case study

Join us for an exclusive deep dive into the art and technical processes behind one of the most iconic tactical shooters of our time: Tom Clancy's Rainbow Six Siege. In this case study, industry professionals will share insights into building and maintaining a scalable and optimized art pipeline that supports long-term customization content.

👥 Speakers:
Júlia Sauleda – Texture Artist
Leonor Cuesta – Technical Artist

Whether you're an aspiring artist, technical developer, or game pipeline enthusiast, this talk offers valuable behind-the-scenes perspectives from a live-service game that has stood the test of time.

Don't miss the chance to learn how this team tackles real-world challenges and innovates in a constantly evolving production environment.

Organized by

FreeJun 19 · 6:00 PM GMT+2