OPTIMIZING A LONG-LIFE ART PIPELINE
Tom Clancy's Rainbow Six Siege customization case study
Join us for an exclusive deep dive into the art and technical processes behind one of the most iconic tactical shooters of our time: Tom Clancy's Rainbow Six Siege. In this case study, industry professionals will share insights into building and maintaining a scalable and optimized art pipeline that supports long-term customization content.
👥 Speakers:
Júlia Sauleda – Texture Artist
Leonor Cuesta – Technical Artist
Whether you're an aspiring artist, technical developer, or game pipeline enthusiast, this talk offers valuable behind-the-scenes perspectives from a live-service game that has stood the test of time.
Don't miss the chance to learn how this team tackles real-world challenges and innovates in a constantly evolving production environment.