Game Design Docs Extra Session: From Paper to Prototype
Saturday, January 28, 2017 from 10:00 AM to 4:00 PM (GMT)
San Francisco, California
London, United Kingdom
- Experience: See many design docs from existing, award-winning games and have a chance to ask questions about the "how and why" of the design and the doc layout.
- Interactive: Take what you've learned, apply it and get feedback during the workshop.
- Exclusive: Limited enrollment for maximum feedback and follow up questions.
- Compact: One day, loads of information.
- Complete: Certificate upon completion.
- Overview of game design
- Key vocabulary
- Key components of games
- Methods of hosting (wiki, google doc, etc)
- Types of design documentation
- Game design docs
- Narrative docs
- Level design docs
- Overview of associated non-design docs
- Overview of game data docs
- Styles of design documentation
- Agile vs. Waterfall
- Spec vs. Walkthrough
- Heavy vs. Light (aka “design bible” vs. “iterative”)
- Overview of design considerations:
- Considering your player audience
- Creating a core statement
- Creating the feature set from the core
- Creating the design doc
- Considering your document audience
- Considering pre-existing styles
- Creating a table of contents
- Understanding document structure by system
- Creating functionality specs
- Preparing implementation specs
- Team review
- Maintaining design documentation
- Game as living design doc (rapid development)
- Things to prototype first (priority)
- Prototyping schedule
- Identify the risks
- Find the fun
- Participants receive certificate of completion
Is there an age limit to enter the event?
Yes. Professional game designers/developers or those hoping to become professional developers may attend. In the interest of those attending, children are not allowed.
What are my transport/parking options getting to the event?
Train or bus service to Galway City Centre. There are numerous car parks for those driving.
Where can I contact the organizer with any questions?
Send a message through the contact page.
Is my registration/ticket transferrable?
It is, yes. Please let me know, however.
Is my registration refundable?
Refunds will be granted until December 31, 2016.
Save This Event
When & Where
Short version: Brenda Romero is equal parts comedy, inspiration and espresso. A featured TED speaker
Longer version: Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the (USA) National Museum of Play. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Romero Games based in Galway.