End of Year LA Game Audio Panel + Networking
Overview
Co-hosted by Game Audio LA and The Game Audio Network Guild; on December 6th between 12pm - 2pm please join the Los Angeles Game Audio community as we celebrate the end of the year. The event will host a panel on Audio for MMOs & Ever Expanding Game Worlds, plus casual networking with soft drinks and snacks afterwards.
In regards to parking for the event, the venue would like for all attendees to be aware that there may not be a lot of available parking. However, Glitch City is near the Beverly stop on the B line.
Agenda
12pm - 1pm - Panel on Audio For MMOs and Ever Expanding Game Worlds (plus Q&A)
1pm - 2pm - Casual Networking with some soft drinks and snacks provided
The Panelists
Emmanuel Lagumbay is an audio designer based in Ontario, California. He has crafted sounds in-house for projects like Guild Wars 2, League of Legends, Legends of Runeterra, Teamfight Tactics, and worked freelance for projects like Torchlight III, Arknights, Disney and Puzzles and Dragons.
He is a member of the Game Audio Network Guild, and mentor for the Game Audio Diversity Alliance. In his spare time, he likes to do leatherworking, play with his cats, swordfight, and speak in third person.
Jaimee Jimin Park is a composer and orchestrator based in Los Angeles. She contributed music to Guild Wars 2: Secrets of the Obscure, collaborating with ArenaNet on thematic and combat cues for the expansion’s soundtrack, which received a 2024 World Soundtrack Awards nomination. Jaimee also writes for narrative and survival-horror games, including the upcoming title Ground Zero, blending classical training with modern, textural game scoring.
Michael Schwalbe is a Voiceactor and casting / performance director and has contributed to over 100 released videogames and anime in their career (and a whole lot of commercials and other stuff that people care about much less). Formerly Senior Voice Director for miHoYo's Zenless Zone Zero, Michael has directed over a thousand hours of recording sessions for indies and AAA alike, and specializes in unlocking the physicality and freedom of performance that allows a talent to tap into their true artistry.
Erik Desiderio is an award-winning composer for video games, film, and television. He recently conducted his score for Last Epoch - the #2 game worldwide on Steam at launch with UCLA’s 70-piece Game Music Ensemble and choir. His credits include Star Trek Fleet Command (G.A.N.G. & HMMA nominated), PUBG, Diablo III: Rise of the Necromancer, Adventure Time VR, Ben 10 VR, and critically acclaimed independent games. In film and television, his work spans The Floaters (Jackie Tohn, Aya Cash, Seth Green, Steve Guttenberg), Life Upside Down (Bob Odenkirk), the Academy Award-winning The Moon and the Son, HBO Max, and Netflix’s Canelo vs. Crawford campaign, creating music that defines stories worldwide.
Graydon Samuelson is currently an associate sound designer at Blizzard Entertainment working on World of Warcraft. For the past year and a half or so, Graydon has contributed to the ever growing world of Azeroth with zone ambience, creature design, dungeon and raid encounters and much, much more. Prior to working at Blizzard, Gray found himself freelancing as a producer, and mixing and mastering engineer for independent hip hop and pop artists. It wasn’t until he discovered the world of interactive game audio during Covid that his focus and passion shifted fully to game audio.
Good to know
Highlights
- 2 hours
- In person
Location
Glitch City
247 North Vermont Avenue
Los Angeles, CA 90004