Dungeons and Dragons: Next Generation Interactive TDGs

Dungeons and Dragons: Next Generation Interactive TDGs

Commercial Digital Wargames and how they can be leveraged into Tactical & Operational training methodology.

By Georgetown University Wargaming Society

Date and time

Tuesday, October 22 · 3 - 5pm PDT

Location

Online

About this event

  • 2 hours

This webinar is focused on Commercial Game Software and how it can be used to bring analog training methodology into the digital age to improve critical decision-making skills. It will explore various digital wargames from Matrix Games and how they can be leveraged into creating the next generation of Tactical Decision Gaming Methodology to include at the operational level. Proof of concepts will be demonstrated and bringing military journal publications into the 21st century will be discussed.

BIO

Kevin Williamson is a Wargame Subject Matter Expert currently working at Marine Corps University in support of Professional Military Education. Kevin is a veteran of the US Armed Forces with experience in Logistics and Gunnery with a strong passion for Civilian-Military joint learning. Kevin spends his free time playing various wargames and spearheading USA Fight Club digital wargame efforts with an emphasis on translating Tactical Decision Games to digital COTS Wargames. Additionally he conducts research on the inclusion of Generative AI into Wargaming that led to his report featured on PAXSIMS. Kevin also holds a position on the Defence Simulation Education & Training International Committee based in the United Kingdom.