San Francisco, California
London, United Kingdom
This event is open to GGC faculty & staff only.
Digital Learning Track: Introduction to Virtual Worlds
A virtual world is a persistent three-dimensional computer-generated environment in which multiple users can interact with each other simultaneously in real-time using an avatar (a three-dimensional virtual representation of the person). In this workshop, we will discuss the characteristics of virtual worlds and some of the advantages of learning and collaborating within virtual worlds, and present a demo and short tour of the virtual world of Second Life, starting at GGC's own virtual campus, GGC Island.
Learning Outcomes - Participants will be able to:
- Discuss what distinguishes a virtual world from other types of virtual reality experiences
- Discuss what distinguishes a virtual world from online games
- Discuss some of the advantages and disadvantages of learning and collaborating in virtual worlds
This class will be offered twice. Please register for the date that is most convenient for you:
1) Tuesday, March 21, from 3:30 - 4:45 pm
2) Wednesday, March 29, from 10:00 am - 11:15 am
Mr. Michael D. Smith - Digital Learning Specialist
Michael D. Smith is the Digital Learning Specialist for the Center for Teaching Excellence. He holds an M.Ed. in Learning, Design, and Technology (with an emphasis on Instructional Design and Development) from the University of Georgia.
Michael spent over twenty years working with information / academic technology at Emory University before completing his Master’s degree and moving to Gwinnett Technical College, where he worked as an instructional designer / LMS administrator.
Michael is particularly interested in student engagement and motivation, the development of learning communities, blended / online learning, gamification and game-based learning, augmented reality, and virtual worlds and immersive 3D learning environments.