Explore the many aspects of Immersive Audio and improve your professional toolbox with essential skills enabling you to take your next 360, VR or AR project to a new, truly immersive, level.
Are you about to start, or perhaps already in the middle of, a 360, VR or AR project? Have you heard about the power and importance of immersive audio? Are you familiar with 360, VR or AR, but new to audio? Or are you familiar with audio, but new to 360, VR or AR? Then exploit this unique opportunity and add a new crucial dimension to your professional career path.
Through a series of cherry picked and exclusive workshops provided by a number of Danish and international audio experts and industry leaders you are guaranteed to become inspired as well as get your hands dirty. Depending on your specific interests you’ll go home with new knowledge and applicable skills about basic techniques, tools and advanced plugins.
Danish Sound and CopenX have joined forces to put together CopenXSound 2016 - Immersed in Audio. The ambition is to increase the awareness of the importance of immersive audio, as well as empower professionals to start implementing immersive audio solutions to new or existing 360, VR and AR projects.
OBS: Only a few tickets left for this event. Contact organizer for more details.
Program (subject to change)
- Recording techniques for immersive audio, AR & VR: Eddy B. Brixen (Independent consultant & DPA Microphones)
- Create Audio Augmented Reality experiences: Per Beck Hansen (The AWE)
- Demos: Multisensory Lab, Aalborg University Copenhagen
15:00 - Break & Fuel
15:30 - Workshop Session 2: Getting advanced
- More than real VR experience with interactive 3D audio: Ixrael Zavalza (GAUDIO LAB)
- Audio for 360 video with the Spatial Workstation: Varun Nair (Audio360, Facebook)
- Demos: Multisensory Lab, Aalborg University Copenhagen
17:30 - Beers, Food & Demos
19:00 - Goodnight
Speakers and workshop providers
Thomas Bärtschi (Audio/VR Evangelist at Audiokinetic, Copenhagen, Denmark)
Thomas is Audio/VR Evangelist at Audiokinetic, developers of the interactive audio middleware solution, "Wwise" - already used in more than 150 launched VR/AR titles. Highly motivated to help empower VR/AR developers with tools and know-how to create world-class immersive audio. He's been heavily involved in the mixed reality scene over the past 18 months, lecturing, speaking, connecting people and advising companies. Thomas is also working closely with Danish Sound Innovation Network in order to further advance knowledge sharing and innovation within the area of 3D audio and mixed reality. He previously worked as Audio Director, Composer and Audio Tools Architect at IO-Interactive in Denmark and Crytek in Germany.
Eddy Bøgh Brixen (Independent Consultant & DPA Microphones, Smørum, Denmark)
Eddy is an audio specialist, lecturer and consultant with DPA Microphones, The Danish National School of Performing Arts and EBB-consult. He is the author of several books on audio production of which “Audio Metering” published by Focal Press is one.
Per Beck Hansen (Audio Designer, The AWE, Copenhagen, Denmark)
In 2011 Per had an idea of bringing concert audiences of all genres together for a shared concert experience. The idea was that everyone could listen to their own genre in a 3D soundscape using headphones, but the technology wasn’t quite there yet, so it was discarded for his bachelor thesis. In 2015 he met the rest of AWE who had similar ideas using 3D audio to create exciting experiences and the great potential of the technology brought the team together on one common vision. The vision is to reignite the power of listening to create great experiences.
Ixrael Zavalza (Sound Engineer, GAUDIO LAB, Los Angeles, US)
Ixrael is a passionate audio fanatic with knowledge and interests in anything related to sound. He recently earned his Bachelor's Degree from San Francisco State University where he also worked as an audio visual technician, held an internship at a recording studio, and worked as a production assistant. After graduation, he landed an internship with the Audio Visual Technologies Department at THX Ltd. Once his internship was finalized, he moved to Los Angeles where he now works as a Sound Engineer for Gaudio Lab helping to develop and test realistic audio solutions for virtual reality.
Varun Nair (Technical Lead, Audio 360, Facebook, Menlo Park, US)
Varun's spent over a decade in the audio industry and has worked on hundreds of projects across television, film, games and interactivity. He co-founded Two Big Ears, where he led development of spatial audio technology and tools and has been a frequent speaker at VR and audio conferences. Two Big Ears was acquired by Facebook, where he is now a technical lead on the spatial audio team.
Multisensory Experience Lab (VR Lab Aalborg University Copenhagen)
The Multisensory Experience lab is based in Copenhagen, and is part of the facilities of Aalborg University in Sydhavn. In the Multisensory experience lab we work on virtual reality and multisensory experiences, exploring the combination of different input and output modalities in interactive applications. We are interested in both development of novel hardware and software technologies as well as evaluation of user experience. We apply our technologies to health, rehabilitation, education and entertainment. We are particularly interested in researching topics related to sonic interaction design for multimodal environments, simulating walking experiences, sound rendering and spatialization, haptic interfaces, cinematic VR and evaluation of user experience in multimodal environments.