Building Virtual Avatars for Streaming in Unreal Engine

Building Virtual Avatars for Streaming in Unreal Engine

One-Day Hands-On Workshop

By Integrated Design & Media Program at NYU Tandon

Date and time

Saturday, August 16 · 10am - 5pm EDT

Location

NYU Tandon @ The Yard

Mc Donough Avenue Brooklyn, NY 11205

Refund Policy

Refunds up to 7 days before event

About this event

  • Event lasts 7 hours

Turn your iPhone into a motion-capture studio and Unreal Engine into a virtual stage. In this intensive, one-day workshop you’ll import a 3D character, connect real-time facial/body capture from your phone via Live Link, drop the avatar into a scene, and output a live or recorded feed for YouTube, Twitch, TikTok, and more. By sunset you’ll have a ready-to-stream VTuber setup—and the confidence to keep iterating.


For more workshops like this, visit Tandon at The Yard's 2025 Summer Workshops page.


Who Is This For

  • Streamers, VTubers, and content creators seeking high-quality real-time avatars
  • Indie game devs & filmmakers prototyping character-based virtual-production workflows
  • 3D artists & animators curious about live facial/body capture in UE
  • Basic Unreal navigation is helpful; no prior mocap experience required.


Materials

  • Laptop/desktop capable of running Unreal Engine 5.x
  • iPhone (Face ID device; iOS 15+) with Live Link Face or similar app
  • Wi-Fi access for Live Link streaming or ethernet connector for iPhone
  • Headphones & mic for quiet monitoring and voice capture (optional)
  • (Stream software: OBS) pre-installed for final test


Workshop Schedule (10 AM – 5 PM)

10:00 – 10:15

Welcome & Introductions
Overview of goals; looking ahead at cool examples of virtual streams

10:15 – 11:15

Avatar Pipeline 101
Live Link usage; ARKit blend-shapes; character asset requirements

11:15 – 12:15

Project & Mocap Setup
Create a UE project; import a character,

12:15 – 12:30

Morning Break


12:30 – 1:30

Refining Animation
Connect iPhone Live Link feed, Facial expression tuning,

1:30 – 2:15

Lunch Break


2:15 – 3:15

Scene & Virtual Camera
Choose environment, cameras, lighting & post-process;

3:15 – 3:30

Afternoon Break


3:30 – 4:30

Streaming & Recording
Route video via OBS; set up game capture, audio sync; platform settings for Twitch/YouTube/TikTok

4:30 – 5:00

Showcase & Closing
Participants go live or record 30-sec demo; Q&A, advanced resources, social-share tips



Outcomes

Participants will:

  1. Configure Unreal Engine and iPhone Live Link for real-time mocap.
  2. Import a 3D avatar with facial data
  3. Manipulate and customize a simple but polished virtual set and camera layout.
  4. Stream or record high-quality avatar footage via OBS or equivalent.
  5. Leave with a project file and repeatable workflow for future streams, and leave with next steps for future projects

Presenter

WoodyDevs (@woodydevs) — Creative technologist recreating life in Unreal Engine. From VTuber streams to full virtual worlds and games, Woody builds anything imaginable in 3D space and shares the process with an ever-growing online community. Woody also runs Infinistache: a real-time animation and game studio that partners with brands trying to build exciting live experiences.


Organized by

Programs that tend to teach one thing or even several things neatly bounded and categorized are generally easy to describe and easy to write about. IDM is not such a program. Even a cursory look at the makeup of our faculty, the courses we teach, and our academic and professional practice cannot fail to give the impression that we are a program hard to pin down: an eclectic crew of singular individuals gathering the arts, design, engineering and humanities into our capacious minds and hands. A visit to our floor and a few conversations with our students would reveal much the same: terrifically busy crisscrossing mediums, genres, and forms; curious, critical, and creative. We could add, with no little pride, that we temper this spirit of experimentation and invention with a commitment to criticality and ethical and social responsibility; to engage in 'art for art's sake, design for the market' would be no good. So perhaps this is what, despite the diversity of disciplines, practices and skills we present, binds us together - faculty and students - in common cause, that we believe to create entails a commitment to what Hyginus deemed as constitutive of the human condition: care.

$268.61