$1,250 – $1,500

Advanced Scrum Master Certification for Video Game Development

Event Information

Share this event

Date and Time

Location

Location

MicroTek Training Rooms

999 18th Street, Suite 300, South Tower

Denver, CO 80202

View Map

Refund Policy

Refund Policy

Refunds up to 30 days before event

Event description

Description

After more than a decade of training and coaching game development teams on applying agile to their games, I've assembled an advanced course based on the patterns of success seen in the industry. These successes are largely based on effective coaching and servant leadership skills at the team and organizational levels. This course focuses on building those skills.

Through the Advanced Certified ScrumMaster (A-CSM℠) workshop you’ll learn to:

  • Improve Team Dynamics – understand the attributes of effective teams, through situational leadership ad be equipped to improve team performance.

  • Navigate Conflict – recognize different types of conflict and ways to respond effectively.

  • Skillfully Facilitate – practice techniques for energizing regular Scrum events and other meetings, getting past clashes of perspective to get the most out of groups and arrive at decisions that the group commits to.

  • Coach Effectively – understand how professional coaching differs from advising and practice coaching techniques that you can use every day.

  • Apply Servant Leadership – How to lead from the stance of a Servant-Leader.

  • Serve the Product Owner – practice techniques for moving from vision to product backlog to a refined backlog with a shared understanding of the goal.

  • Resolve Impediments – practice systems thinking techniques for revealing the dynamics that cause impediments and where to best intervene to eliminate them.

  • Understand Complimentary Frameworks – know when to leverage XP, Kanban and Lean and DevOps techniques in ways that compliment Scrum.

  • Communicate Engineering Practices – understand the various technical practices and how they improve the team's ability to sustainably deliver potentially releasable increments and enable scaling.

  • Scale Scrum – understand key differences between scaling frameworks, gain techniques for visualizing, reducing and eliminating dependencies in large-scale meetings.

  • Create Alignment with Agile principles - better recognize when people are ignoring Agile principles, when Scrum’s self-adjusting empirical control is compromised and what to do about it.

  • Educate Stakeholders – explain Scrum to stakeholders who don’t share your frame of reference.

  • Identify and Improve Areas of Personal Development – identify your drivers, strengths and weaknesses as a Scrum Master.

  • Respond confidently when encountering resistance to change, lack of engagement, low motivation, and unavailability of key people.

  • Increase engagement to encourage greater accountability, commitment, and buy-in.

  • Scale Scrum and Agile beyond a single team.

  • Distinguish yourself in the global marketplace. An A-CSM certification helps you stand out among the global Scrum community


Requirements:

  • Anyone can attend

  • To receive the A-CSM certification, you must Hold a current CSM with the Scrum Alliance and have 12-months of experience as a Scrum Master (it is not necessary hold a certification during this experience)


FAQs

How can I contact the organizer with any questions?

Email clint@clintonkeith.com

How is the workshop geared towards individuals working in the games industry?

Because of the requirements for the certification, the agenda for the A-CSM is similar to other A-CSM courses, but like my CSM course, the context of the course focuses on game development application.

Specifically, the A-CSM is far more focused on soft skills. Team dynamics, conflict resolution, group decision facilitation are not challenges unique to game development, but the scenarios we face in applying them to game development are often unique. For example, facilitating a disagreement between an animator, programmer and designer on how to best create motion for a third-person character is not just about applying soft skills, but also focuses on the game and player.

So we spend most of our time in application and discussing scenarios and situations unique to game development and in a language familiar to game development.

Share with friends

Date and Time

Location

MicroTek Training Rooms

999 18th Street, Suite 300, South Tower

Denver, CO 80202

View Map

Refund Policy

Refunds up to 30 days before event

Save This Event

Event Saved