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YetiZen - Getting into bed with an IP Licensor

YetiZen Innovation Lab

Tuesday, September 10, 2013 from 6:00 PM to 9:30 PM (PDT)

San Francisco, United States

YetiZen - Getting into bed with an IP Licensor

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General Admission Ended $10.00 $1.54

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Presents


Getting into bed with an IP Licensor


Marvel, DC, Disney, Transformers - what do all of these big names have in common? ASSETS! No, we’re not talking about money here… it’s their IP licenses that we love. These large companies are pumping out new material all the time... tv shows, movies, toys, but not games! Indie game studios are brought on to develop, create, and transform these licenses into new games.


As a game developer, what does it mean to work with IP license holders and integrate their assets into your game? What hidden missteps lay within this challenge? Can you own the users? Can you own the revenue? Who is responsible for the marketing?  

What about open licenses? What if I’m making a game around an intellectual property that no one holds, but is a widely recognized IP (such as Texas Hold’em Poker)?


To answer these questions… we have created the perfect event for you!


For this month’s San Francisco Game Developer’s Workshop, we invited Gerard Cunningham, CEO of Koolbit, Margaret Wallace, CEO of Playmatics, and Brian Backus, Principal at Backus Media will share with you their experience and insights how developers and licensors are collaborating to design games that are true to the franchise and resolve questions that you may have in the issue! Join us on Tuesday, September 10th at 6PM! Register today!


Agenda

6:00pm - 8:00pm -------------------------------- Check-in and Networking

8:00pm - 8:20pm -------------------------------- Margaret Wallace

8:20pm - 8:30pm -------------------------------- Q&A Discussion

8:30pm - 8:50pm -------------------------------- Gerard Cunningham

8:50pm - 9:00pm -------------------------------- Q&A Discussion

9:00pm - 9:20pm -------------------------------- Brian Backus

9:20pm - 9:30pm -------------------------------- Q&A Discussion

9:30pm -------------------------------------------- Networking and Closing


Our Speakers

 

Margaret Wallace

CEO of Playmatics


Named in Forbes as one of twelve women in games to watch, Margaret Wallace is an entrepreneur focusing on the gaming, tech and digital media sectors. She is CEO of Playmatics, a company dedicated to bringing rich gaming & digital media experiences to a variety of connected platforms. Playmatics focuses both on branded and original IP — with an emphasis on creating refreshing and disruptive interactive experiences, many with connections to the real world. Playmatics also recently debuted its storytelling comic book engine, called PlayComix


Margaret is a frequent speaker on the topics of social gaming, entrepreneurship, real-world games and transmedia. She advises several start-ups in the mobile and online sectors.


Gerard Cunningham

CEO of Koolbit


Gerard Cunningham is a global leader in eGaming and mobile, freemium, social games.

As founder of Betfair USA, Gerard ran the largest, legal, real money eGaming business in USA. Gerard is now Founder and CEO of Koolbit, building the largest Mobile Casino Network in the world. Koolbit operates one of largest mobile casino networks, with mobile freemium casinos globally, and real money casinos in UK.

Gerard is a Scot, who lived and worked all over Europe and Asia, on the cutting edge of technology and marketing, before making Silicon Valley his home. He has been involved in a number of successful startups and large companies including, Procter & Gamble, Gap, Lands End, DemandTec (DMAN), Trigo (acqd IBM), Evant (acqd MANH), Kabam.




Brian Backus

Principal at Backus Media


Brian enjoys working with creative teams to develop market-changing consumer products, and take them from concept to market. He has been developing interactive entertainment since 1993. He is currently the Principal at Backus Media, providing strategy consulting to digital media, mobile TV, and retail companies. Prior to Backus Media, he was the Chief Executive at Kidlandia. The company was an opportunity to engage and delight children and their family both offline and online. Kidlandia has millions of users and works with top companies like Disney and Marvel. He advises startups on game design that makes your customers your chief evangelists.



Have questions about YetiZen - Getting into bed with an IP Licensor? Contact YetiZen Innovation Lab

When & Where



YetiZen Innovation Lab
540 Howard St., 2nd Floor
San Francisco, 94105

Tuesday, September 10, 2013 from 6:00 PM to 9:30 PM (PDT)


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Organizer

YetiZen Innovation Lab

YetiZen is a key cornerstone of the game industry. It has two paws. 

The first is the YetiZen Innovation Lab, a 20,000 square feet games innovation space in the heart of San Francisco that provides 150+ events for game developers including our popular San Francisco Game Developer’s Workshop series. We saw 10,000 attendees last year making YetiZen the largest regularly meeting game developer hub globally.

Second we run the YetiZen accelerator program, the only games focused accelerator program in existence. The accelerator has 150+ mentors, 50 angels and 9 VCs (including Tim Chang from Mayfield Fund and Phil Sanderson from IDG Ventures) who are the leaders of the game space. YetiZen has had 30 companies graduate from the accelerator program including Frenzoo makers of the world's first 3D fashion game for women (featured by Kindle and reaching top 20 iOS games) and YesGnome, a SIM and strategy game developer and the makers of the official Madagascar game.

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