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Writing for Games: The Game™
Sat, May 13, 2017, 9:00 AM – Sun, May 14, 2017, 6:00 PM CEST
Writing For Games
Writing for games is a game all in itself – and words are only a part of it. Game writing involves teamwork, knowing your gameplay pillars and how to support them, and also knowing not only what story you want to tell, but how to tell that story… sometimes using everything but words.
Chris Avellone has been in the games writing business for over 20 years in a variety of genres, mostly in RPGs. He will be in Vienna on the 13th and 14th of May to share his experience in crafting computer game narratives.
Our focus will be on:
Writing with a Team
Speaking the Language
Structuring the Hierarchy within a team…
…and within a writing team
Knowing the Writer’s Role and the Story’s Role
Layout and Importance of Style Guides
Knowing your Boundaries, Technical and Aesthetic, including matching other writer and franchise tones
About Chris Avellone
Chris started his career by freelancing for a number of Pen and Paper Role-Playing game companies in high school before Interplay hired him as a game designer in 1996. He worked on most if not all of Black Isle’s internally developed projects, including Planescape: Torment (Lead Designer), Fallout 2, the whole Icewind Dale series, and Baldur’s Gate: Dark Alliance, and a number of canceled titles, including Baldur’s Gate 3 and Fallout 3.
Chris was also the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved on to a Senior Design role on Neverwinter Nights 2 and Mask of the Betrayer, worked briefly as the Creative Lead of the Aliens RPG, then went on to lead design on Alpha Protocol, SEGA's espionage RPG. He worked on Fallout: New Vegas as a Senior Designer, and went on to be Project Director of most of the Fallout New Vegas DLCs (Dead Money, Old World Blues, and Lonesome Road). His more recent works include inXile’s Wasteland 2, FTL: Advanced Edition, Pillars of Eternity, Torment: Tides of Numenera, and Prey. He is currently working on Divinity: Original Sin II by Larian Studios, and is part of the successful Kickstarter reboot of System Shock with Night Dive Studios.
Are there ID or minimum age requirements to enter the event?
The minimum age requirement is 17. On top of an ID, 17 year olds need a written consent form by their legal guardians.
What are my transportation/parking options for getting to and from the event?
The venue is right next to the U2 Volkstheater subway station, but there is also a 24h parking space attached to the Museumsquartier. Parking for a day costs 8,- €
How can I contact the organizer with any questions?
Feel free to get in touch with us at firstname.lastname@example.org
Is my registration fee or ticket transferrable?
Yes. If there are any difficulties, feel free to get in touch with us at email@example.com or with Eventbrite support staff if the problem is due to eventbrite ticket sales.
Is it ok if the name on my ticket or registration doesn't match the person who attends?
Yes. If you need a valid austrian invoice, you can request one at firstname.lastname@example.org
Do I need to be an experienced writer in order to benefit from this workshop?
You don't need to be an experienced writer in terms of writing for games or film, however, this workshop does not cover the basics of writing, and assumes that you have some (selftaught or otherwise) experience in independant writing.