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What Is Game Theory by DreamWorks former Product Managers

Product School

Tuesday, February 5, 2019 from 3:00 PM to 4:00 PM (PST)

What Is Game Theory by DreamWorks former Product Manage...

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Watch It Online
Only registered attendees will be sent access to the Livestream via email.
Feb 5, 2019 Free  

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Event Details

*** DISCLAIMER: This event is ONLINE ***

1. Overview: Traditional game theory, themed entertainment and storytelling - how it started and the cross section of how they are related.

2. Traditional Games vs. Traditional themed entertainment
Passive / Traditional Experience Design / Narratives
Timeline 1950 - 1990

3. Digital Gaming Platforms vs. Interactive Engagement
Web, wireless, mobile, social, mobile, 2D/3D/4D, Data viz, projection mapping…
Timeline 1990’s - today

4. Immersive Experiences vs. Personalization
Big Data, AI, Holography, Machine Learning, Robotics, Geomapping, geo storytelling, metadata, VR/AR/MR/XR, imaging technology, 5D+, Motion Simulation, integrated media, etc..
Timeline 2018 - future

5. Space Colonization - Are we applying what we already know?

Meet the Speakers:


Kathleen Cohen

With a longstanding career in entertainment and experience strategy - Kathleen Cohen is a highly creative, business savvy, big picture thinker who sits at the cross section of innovative projects and physical/virtual engagements.

From traditional fine arts & industrial design to animation, videogame, web, mobile and integrated media development, Kathleen's background includes a variety of different things. She's been the Producer, Project Manager, Product Manager and Program Manager for published game titles from DreamWorks Interactive, e-commerce Global Business Products for Fortune 100 clients of IBM's Center for Innovation, the launch of for Disney Parks and Resorts Online.

She has also lead the Digital Integration and Innovation for the National Constitution Center in Philadelphia where Kathleen was hired to tell the contemporary story of the US Constitution through an array of multi-platforms. Kathleen is a subject matter expert focusing on building innovative guest experiences. She focuses her efforts in emerging media, IoT, UX/UI, VR/AR/MR, data and business intelligence.

Today, Kathleen operates her own consultancy, The Collaboratorium - as well as spearheads the New Business Development for Zeitgeist Design + Production, an Experience Design practice fueled by Disney Imagineers, targeting themed entertainment IP and properties. 

View the Speaker's LinkedIn


Chris Cross 

Chris is an entrepreneur, creative director and forward thinking leader with 20+ years experience in the video game industry. His career spans several game console generations and his most notable achievements were as Lead Designer and Design Director for the Medal of Honor franchise at DreamWorks Interactive and Electronic Arts selling 50+ Million units.

At THQ, Chris oversaw multiple simultaneous projects as a publishing side Creative Director where he excelled at shipping on time with highest quality. Homefront, Space Marine and South Park Stick of Truth were all products that he worked closely with the teams to drive clarity and quality under high stress situations. Chris further added monetization design to his skillset while at Nexon America for live products like Combat Arms.

Now Chris is applying his industry knowledge to teaching the next generation of game professionals at Cal Lutheran University, founding a Community Engagement Data startup, serving on the board of Kinetic Skunkwerks and leading the production of Ghosts of Iwo Jima VR (unannounced) with Lucid Sight in Santa Monica.

View the Speaker's LinkedIn

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Tuesday, February 5, 2019 from 3:00 PM to 4:00 PM (PST)

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Product School

Founded in 2014, Product School is the world’s first technology business school.

We provide certified courses in Product Management, Data Analytics, Coding, Digital Marketing and Blockchain to professionals across 15 campuses worldwide. In addition to on-site campuses, we also offer the same courses, live online. Both on-site and online courses are taught by real-world product managers who work at top technology companies such as Google, Facebook, PayPal, Airbnb, LinkedIn and Netflix.

Unlike traditional MBA programs designed for students seeking roles within the finance and consulting fields, Product School’s curriculum is highly relevant for the next generation of technology leaders, with classes offered at a fraction of the cost. The curriculum is designed to fit into work schedules with small classes held in the evenings or on weekends to ensure that both instructors and students can maintain their full-time jobs.

Expect a healthy mix of hands-on projects, group exercises, case studies, panel discussions and a variety of other forums to teach you how to lead cross-functional teams and build digital products from end to end. We also prepare students for product management interviews and enable them to expand their professional network through access to a private community of thousands of people; including alumni, mentors and hiring managers from top technology companies.

Product School also offers custom corporate training programs for Fortune 500 companies seeking to advance the product management skill sets of their existing teams or onboard new talent.

Committed to building the largest product management community, Product School has published the Amazon’s best-selling book The Product Book, runs The Product Awards ceremony and ProductCon, a multi-city product management conference.

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