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Washington D.C. iPhone/iPad Boot Camp - Three Day IOS 7 Certificate Intensive Workshop

IPhone Boot Camp

Monthly Event - Every 2 months, Fourth Friday of every month: 10:00 AM to 6:00 PM (EDT)

Washington, United States

Ticket Information

* Please Select a Date
Ticket Type Sales End Price Fee Quantity
Early Bird 15 days before event $999.00 $9.95
Student Discount -Must have valid student I.D. and school em 15 days before event $899.00 $9.95
Standard Oct 25, 2013 $1,499.00 $9.95
Alumni Oct 25, 2013 $499.00 $9.95

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Event Details

 

Read the Blog Posting about the iPhone Boot Camp Experience

If you want to develop apps on the iphone you need this intensive workshop. Don't try this on your own, unless you have a couple of months to spare ” —Craeg K Strong - lead developer, Arielpartners.com 

The opportunities for iPhone applications developers has never been better. Apple has paid out over 5 billion dollars to developers with App in the iPhone app store. iPhone developers' work-for-hire is the highest paid in the software industry.

The iPhone Boot Camps are arguably the most affordable and experienced iPhone application development workshops. Our rates are often half the price of other workshops and our trainers the most experienced in the field, with apps in the top ten in the iPhone store and/or authors of popular books on iPhone development.

Since 2008 we have trained over 1,000 developers in over sixty workshops in the United States, Canada, Australia and the UK . The training range from on-site training sessions for Fortune 500 companies such as IBM, General Motors, Bank of America and 3 and 6 day intensive workshops for developers from companies and independent software developers.

We are the only iPhone training to offer advanced workshops and a full money back guarantee after the first day of the workshop if you are not completely satisfied with the training - no questions asked. Keep in mind that if you do not have a basic understanding of Object Oriented Programming (OOP) the workshop will be extremely challenging.

We specialize only in iPhone application development training. No other iPhone workshop has trained as many developers and we've learned a great deal from all our training sessions. Our workshop use proven course materials developed and tested over time and we teach the latest versions of the SDK/Xcode - currently IOS 6. The workshops are all small workshops with one-on-one hands on instruction under the supervision of the trainer. 

At the conclusion of the workshop we offer an industry recognized certificate and membership in our vast network of iPhone Boot Camp alumni to further advance your career in iPhone development, including job postings from our alumni and other companies. Frequently after the workshops developers follow up their training with the trainers and partner on developing apps and if we have space available in our other workshops we offer you the opportunity to take the workshop over at no additional cost. 

Our mission is to train you to develop iPhone apps on your own and most developers are able to so after completing the training. In fact iPhone Boot Camp alumni now have apps in the top ten in the Apple store with millions of downloads.

What you will learn? 

Note: This is a general syllabus. Not every feature mentioned will be covered in every workshop. Topics may vary from workshop to workshop and the final syllabus is customized by the individual trainer and by the interests of the developers attending the individual workshops.

What you will learn? 

Syllabus 

Note: Some features listed below may not be covered. The actual workshop depends on the current state of the art in the SDK and the interests of the students in the workshop.

Developing Applications Using the iOS 6 SDK

Course Format: Lecture and hands on lab.

Prerequisites: Some programming object-oriented programming experience using some variant of the C language (such as C++, C#, or maybe even Objective-C). Familiarity with the iPhone itself and Apple’s included applications to get a good working sense of the iPhone look and feel. It would also help to browse the App Store and download and become familiar with (if applicable) the kinds of applications the student is considering developing.

Hardware and software requirements: An Intel-based Macintosh computer (MacBook Pro 15 inch laptops are a popular choice but any of the latest Macintoshes will do) with the either Mac OS X 10.7 or 10.8 (preferred) and Xcode 4.5 installed.

Course Outcomes

  • The outcome of the class is not to teach the student how to program using the iPhone SDK. It is to teach the student to develop applications using the iPhone SDK

  • It asks and answers the questions developers ask as they develop their first several apps The Class Approach

• Build a single application that will run on all iOS devices (currently iPhone, iPad, and iPod Touch) that includes:

o Controls, animation, sound, block objects, and the primary iOS design patterns oNavigation using table views and navigation controllers
o Background processing, mapping, and location services that will implement all of the material below:

Designing Apps

• The user experience • Context based design

 

Working With Xcode 4

• Designing user interfaces in Xcode 4 (formerly done in Interface Builder) using storyboards o Taking advantage of segues

  • Using the Simulator

  • The Xcode Debugger

    The Static and Runtime Architectures

    The SDK

• Design Patterns
o Model-View-Controller (MVC) o Delegation
o Block Object
o Target-Action
o Managed Memory Model

• Frameworks
o Using frameworks

o Adding frameworks
• Models, Views, and Controllers

o Windows and views § Sub views

o The role of view controllers

o Designing the model • Delegation

o The App delegate

o Protocols
• The Block Object Pattern

o How it works
o How you will use it

§ Completion handlers § Notification handlers

 

§ Error handlers

§ View animation and transitions

  • The Target-Action Pattern

  • Memory Management

o How memory management works o The fundamental rules
o Observing low memory

The Runtime Architecture

  • The application lifecycle

  • Being multitasking aware

  • Taking advantage of multitasking

  • Execution in background

  • Responding to application launch

    Objective – C (Additional objective C will be covered in context as needed)

• Defining classes, and methods
o Other constructs that promote dynamic extension of classes

• Messages
o Using selectors

• Defining a Class o Classes

o Instance variables

  • Class Implementation

    o Methods

  • Modern Objective-C

o Numbers and Strings

o Dictionaries and arrays

  • Properties

  • Initialization

  • Creating a base class and inheriting from it

• Protocols
o Adopting protocols

o Designing your own protocol Notifications

• The notification system
o State change notifications

Local Notifications

  • Local Notifications in foreground o Sending

    o Processing

  • Local Notifications in background

    o Sending
    o Processing

    Data Management

  • Saving data to NSUserDefaults

  • Saving data to a file

  • The URL loading system

o The preferred way to access local and remote data o The NSURLRequest
o Asynchronous loading

  • Bundle data

  • Property lists

    Navigating the Application

• Navigation controllers
o Root view controllers

o The controller stack • The navigation bar

 

Implementing the User Interface

  • View geometry

  • User Interface elements

o Button, text views, image views o Outlets
o Actions
o Enabling and disabling

• Core animation
o Scrolling the View

o User interface element animations

o Rotating views

  • Tracking touches

  • Gesture recognizers

  • Audio

  • Music

    Table Views

• Creating Table views
o Creating and formatting the view itself o Specifying the table view configuration

  • Data sources and delegates

  • Table view cells

o Built-in Table view cell styles o Custom Table view styles
o Disclosure buttons
o Images

• Selection in a Table view Web Views

• Using web views for content
o Using HTML in web views

 

o Web views and auto dialing • Loading web pages

o Navigating web pages in the app • Accessing data from the web

o Web services

Maps

• Map views
o The Map view delegate

  • Tracking location changes

  • Annotations

o The Annotation objects o Annotation views

§ Default
§ Built-in
§ Creating your own § Dragging

• Regions
o Region for Annotation Group

  • Reverse Geocoding

  • (Forward) Geocoding

    Core Location

  • Positioning methods and technologies

  • The three services

o The standard location service
o The significant-change location service o Region monitoring

  • Reducing battery drain

  • Using location based services in background 

Saving State

  • Resuming the application where the user left off

  • Why you have to save state

  • State saving approaches

    User Preferences

  • The Settings Application o Guidelines

  • How to add new settings

  • Setting the defaults

  • Setting preferences from within the application 

Trainers

Our trainers are all very experienced iPhone developers  and some are also authors of best selling books on the iPhone and Obj-C . 

Authors/developers include Jeff LaMarche ("Beginning iPhone Development. Exploring the SDK" – apress ), Stephen Kochan ("Programming Objective- C 2.0" – Addison WesleyPress) Dan Pilone ("Head First iPhone Development- A Learners Guide to Creating Objective- Applications for the iPhone" – O’Reilly Press)  Jonathon Manning and Paris  Buttfield-Addison ("iPhone and iPad Game Development for Dummies" – Wiley Press) and Matthew Campbell ("How to Make an iPhone App- Mobile App Mastery")

Developers only include trainers Eddie Marks and James Anthony (co-founders Inedible Software, developers of the best selling game "Shotgun"), Ben Sgro (senior software engineer and development manager, Elephant Ventures) , Charles Gamble (founder, Percula Software) and Oz Michaeli (co-founder, Spiralstormgames.com)

What should I bring with me?

  • An Intel Macintosh laptop computer
  • Latest version of XCode and the iPhone SDK installed on your Macintosh laptop
  • An iPhone or iPod Touch, if you have one (optional)
  • Basic programming knowledge, including object-oriented programming experience, such as Java,, NET, C,  Visual Studio

Why take a workshop when I can read books, attend a lecture watch videos and webinars?

Most people, even those with extensive experience in programming, find the SDK difficult to master. Books and video are great to prepare for a workshop but there  is still no substitute for a small hands on workshop with other developer, where you can ask questions to an experienced instructor looking over your shoulder as you go through the episodes step by step. Basically it saves you month of time and money.

Press About the iPhone Boot Camp
38 Minutes Blog: Developers Perspective on iPhone Boot Camp
arnstechnica Get your pre-WWDC dev juices flowing at the iPhone Mansion

More Info about the iPhone Boot Camp

To find out more about the iPhone Boot Camp, including videos, a detailed syllabus and detailed info on how to prepare for the workshop visit our main site iphonebootcamp.com

To speak with a iPhone Boot Camp representative:  (1) 212-767-9722

Note: Our preferred communication is via email. Emails are usually answered within 24 hours

 

 

Have questions about Washington D.C. iPhone/iPad Boot Camp - Three Day IOS 7 Certificate Intensive Workshop? Contact IPhone Boot Camp

Where


Affinity Lab
920 U Street
First Floor
Washington, 20001

  News and Updates
Monday, October 25, 2010 - 8:14 PM

 

Satisfaction Guaranteed:

If, before the end of the first day of the course, you are not satisfied and notify the instructor you wish to withdraw, you will receive a full refund of all course fees paid. All training material must remain with the instructor at the time of withdrawal.

Refund and cancellation Policy

Refund Policy

100% refund given 14 days before the course

50% refund given 7-13 days before the course

No refund given 0-6 days before the course

All refunds are subject to a $25.00 service fee.

Switching Courses

Switching to a different workshop is allowed up to 14 days before the workshop for which you are registered. After 14 days, the above refund policy applies.

Enrollees will only be permitted to switch courses once.

Cancellation Policy

The iPhone Bootcamp reserves the right to cancel a workshop  30-days prior to the course start date due to any unforeseen circumstances that may arise. In the event that a cancellation is necessary, paid participants of the affected course will be transferred to an equivalent course of their choose or issued a full refund. If non-refundable hotel and/or airfare has been purchased the iPhone Boot Camp will refund up to $150 in non-refundable travel expenses provided such expenses can be substantiated with a receipt.

 

Monday, October 25, 2010 - 8:13 PM

 

Satisfaction Guaranteed:

If, before the end of the first day of the course, you are not satisfied and notify the instructor you wish to withdraw, you will receive a full refund of all course fees paid. All training material must remain with the instructor at the time of withdrawal.

Refund and cancellation Policy

Refund Policy

100% refund given 14 days before the course

50% refund given 7-13 days before the course

No refund given 0-6 days before the course

All refunds are subject to a $25.00 service fee.

Switching Courses

Switching to a different workshop is allowed up to 14 days before the workshop for which you are registered. After 14 days, the above refund policy applies.

Enrollees will only be permitted to switch courses once.

Cancellation Policy

The iPhone Bootcamp reserves the right to cancel a workshop  30-days prior to the course start date due to any unforeseen circumstances that may arise. In the event that a cancellation is necessary, paid participants of the affected course will be transferred to an equivalent course of their choose or issued a full refund. If non-refundable hotel and/or airfare has been purchased the iPhone Boot Camp will refund up to $150 in non-refundable travel expenses provided such expenses can be substantiated with a receipt.

 

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