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If, before the end of the first day of the course, you are not satisfied and notify the instructor you wish to withdraw, you will receive a full refund of all course fees paid. All training material must remain with the instructor at the time of withdrawal.
“If you want to develop apps on the iphone you need this course. Don't try this on your own, unless you have a couple of months to spare ” —Craeg K Strong - lead developer, Arielpartners.com, attended January 2009 Three Day Intensive iPhone Boot Camp in New York
The three day intensive workshop from 10am-6pm - a full 24 hours of training - covers the fundamentals and advanced feature of iPhone development, enough material that after the workshop you should be able to develop your own iPhone application and upload it to the AppStore. The workshop is limited in size and features hands on exercises under the supervision of the instructor.
Dan Pilone, Washington D.C Trainer
Dan Pilone is a leading iPhone developer and author of numerous books on software development published by the leading software book publisher O'Reilly Press. His books include "Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone", "Head First Software Development" and "UML 2.0 in a Nutshell"
What you will learn?
Day One: Essential App Building
Introduction & Tools
- Hello World
- Tools: Mac OS X, XCode, Instruments
- App Workflow: Design in IB, Code in XCode, Build, Debug, QA, Optimize, Release
- Introducing "Beer Pad": one of my apps I will be using as an example
Essential Programming Topics
- Objective C: Message Syntax, Classes, Properties, Methods, alloc-use-release
- Frameworks: C Libraries, Foundation, UIKit, AddressBookUI, AudioToolbox, CoreData, CoreLocation, MapKit, MessageUI, QuartzCore, More...
- Common Foundation classes: NSArray, NSString, NSDictionary, NSData, NSURL, NSNumber, NSDate, NSNumberFormatter
- Memory Management + Reference Counting
- Understanding Design Patterns: Delegation, Target-Action, Model-View-Controller
Implementing Graphical Event Driven Apps
- UIApplication, Delegation, Windows, Views
- UIKit Framework: Views & Controls, Controllers, UIApplication,
- Implementing an application with UIKit keeping Model-View-Controller in mind
Day Two: Interface & Data Persistence
- How to Use Interface Builder
- Common UIKit Controls: UILabel, UIButton, UIDatePicker
- View Controllers, Navigation Controllers, Tab Bar Controllers, Build a Multi-Page Application
- Table Views, Table View Controllers, Delegation and Data Sources, Custom Table Cells
- Keystroke-by-keystroke searching
- How to Create Hierarchical Data Browsing Applications
- - Create a SQLite database from the terminal
- - - Basic SQL statements
- - Copy SQLite database from bundle to documents directory on first run
- - Data Management with SQLite
- - Read and write binary using BLOB
- - Searching with SQLite
- - SQLite queries
- - Integrating SQLite with your Model component
- Core Data
- - Basic Core Data Architecture
- - - "Core Data provides an infrastructure for change management and for saving objects to and retrieving them from storage"
- - - Core Data is not a database, but it can use a database to store data. Core Data must manage any database it uses itself
- - managed object context (or just context)
- - Fetching Data
- - Core Data Walkthrough
Day Three: Advanced Features
- Fetching data from remote services: XML, RSS, JSON
- - Caching data locally in SQLite
- Maintain User Responsiveness
- - Display progress and activity for long running tasks
- - Thread operations to keep UI responsive
Additional Topics, Depending on Available Time & Interest
- Interacting with the Camera and Photo Library
- Getting Location from Core Location
- Send email with MessageUI
- Share data between apps with UIPasteboard
- Animation and Drawing
- - Use UIView animation to do flips, slides, fades and resizing
- Create a Settings bundle for your application
- Use Core Graphics to draw shapes
- Access Contacts info with the UIAddressBook Framework
- Using Instruments
About the iPhone Boot Camp
The iPhone Boot camp is dedicated to teaching iPhone development and related iPhone development tools, such as Cocoa, Objective C and Open GL ES. It is arguable the largest and longest running iPhone workshop. It has trainings in over twenty cities and to date has taught over 200 developers who now have dozens of apps in the app store, from independent developer to company training for IBM, AOL, genentech, SRI, Thomson Reuter, AP, theknot.com and more.
Who should attend?
- Experienced programmers interested in iPhone application development
- People new to Mac development and iPhone development
Most iPhone workshops charge double what we charge for our early bird. Included in the workshop is a 200+ pages course book especially prepared for the workshop.
And one more thing - Our alumni Network for Work
We don't just offer training. We are also iPhone developers ourselves, as are our alumni. We have an online alumni network where the members post jobs, requests for proposals and form partnerships.
To find out more about the iPhone Boot Camp, including videos, a detailed syllabus, linkds to our local meetup groups and detailed info on how to prepare for the workshop go to our main site iPhoneBootCampNYC.com