Actions and Detail Panel
VR/AR Exploring other realities with BAOBAB and META
Wed, April 12, 2017, 6:00 PM – 9:30 PM PDT
Please join us for a mixer and VR/AR demos from 6:00 - 7:30pm
Presentations start at 7:30
The concept underlying collaborative AR apps is simple and straightforward: both users should see the same object in the same place, interact with the object regardless of their position, and see the object from their respective points of view. But when it comes to actually coding a collaborative app in AR, the technical challenges are more difficult than you think: you have to make sure there is low latency while people are handling objects, that object movement is as smooth as possible, and calibration is aligning the object from both users’ perspective. In this presentation, the team behind the simultaneous collaborative AR experience Journey to the Center of the Natural Machine will share their tips, design considerations, and recommended resources for making holograms interactive between several people.
What are the differences between making a VR animated experience and a 2D animated film? How do you create empathetic characters in VR? How do you direct the viewer's eyes when you no longer have a frame? How do you balance audience participation against focused narrative? What is your role in the experience and what are your motivations for participating? In this talk I will share Baobab’s collective learnings in immersive storytelling from our award-winning VR animated projects Invasion! and Asteroids!
Larry Cutler (Baobab)
Chief Technical Officer of Baobab Studios, the leading VR animation studio, Larry brings deep technical leadership over the past 20 years in the area of animation creation and development. He currently serves on the Digital Imaging Technology Subcommittee for the Oscar Technical Achievement Awards. He was most recently the Vice President of Solutions at Metanautix, a big data analytics startup company (acquired by Microsoft). Previously, Larry was Global Head of Character Technology at Dreamworks Animation, leading character development, animation workflow, rigging, and character simulation.
Charles Niu (Meta)
Charles is a project manager of content at Meta who steered the Journey team to success. He originally studied History at UC Berkeley, but fell in love with creating AR and VR apps three years ago; to say he’s excited about AR and VR’s potential is an understatement. On weekends, Charles enjoys playing video games and sharpening his coding skills.
Paulo Jansen (Meta)
Hailing from Brazil, Paulo is a software engineer at Meta. His design considerations and sharp mind helped the Journey team untangle some complex considerations inherent to collaborative AR. In his spare time, he enjoys listening to Metallica and exploring the Bay Area.
Eran May-raz (Meta)
Eran is one half of the dynamic duo known as Robot Genius, the team behind the critically-acclaimed Sight, a short 2012 film showing the sinister side of AR in our day-to-day lives. As Filmmaker-In-Residence at Meta, Eran works closely with Daniel Lazo (the other Robot Genius) to capture and share the beauty and power of AR.
Conner Brooks (Meta)
Conner is a computer vision engineer at Meta. He studied Computer Science at the University of Central Florida where he worked under the supervision of Joseph LaViola with a focus on Augmented Reality, Computer Vision, Real-Time Graphics, and Human Computer Interaction. Conner is passionate about building systems that extend and augment human intelligence. When he’s not busy programming, he can be found drinking La Croix and bouldering.
Ticket cost info:
*SF SIGGRAPH members $12
SF-SIGGRAPH chapter members only. ACM membership does qualify for a discounted ticket - only SF SIGGRAPH members. Get your membership here:
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