Virtual Worlds Best Practices in Education 2014
Date and time
Description
Virtual Worlds Best Practices in Education is a global grass-roots community event which focuses on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice.
This year the conference is being held from April 9-12th, 2014 using three immersive environments including Second Life, OSGrid, and CloudParty.
The main conference will be followed up by a 3-week Massively Open Online Course (MOOC) which will highlight examples of educational design from a myriad of other immersive environments. Past presentations have included environments such as Club Penguin, Eve Online, World of Warcraft, Spot on 3D, inWorldz, Sococo, and a host of other virtual platforms.
Over 2000 innovative educators from around the world will be sharing their achievements and challenges that they face in enhanced learning technology as well as their vision of future collaborative learning in virtual worlds and games.
This year’s theme is Connections.
The conference is a free event for educators and researchers of virtual worlds, knowledge emergence, knowledge development, and their educational impacts.
Last year we had over 2100 attendees and over 170 speakers from around the world. By registering for this event you are helping us to plan out resources to ensure the conference runs smoothly and that we have allocated enough space to ensure everyone gets an opportunity to participate.
More information is available on the website:
http://www.vwbpe.org
or contact,
info - at - vwbpe- dot - org