UX in OUTER SPACE
Thursday, June 13, 2013 from 6:30 PM to 9:00 PM (PDT)
San Francisco, California
London, United Kingdom
We have a limited number of seats, so please only RSVP if you think you can attend! If you sign up for a ticket and later realize you are unable to attend, cancel your ticket at http://www.eventbrite.com/mytickets/ so that we can give your spot to someone on the waitlist! Thanks!
UX in OUTER SPACE
An exciting night of talks on the weirdness and challenges of designing for user experience in orbit and beyond.
The Hacker's Guide to the Galaxy - Ariel Waldman (Spacehack.org)
A hack is a quick solution to a problem – maybe not the most elegant solution, but often the cleverest. Ariel will highlight how to hack our galaxy.
Ariel Waldman is the founder of Spacehack.org, a directory of ways to participate in space exploration, and the global instigator of Science Hack Day. Ariel is also an interaction designer and a fellow at Institute For The Future.
Would You Trust a Space Suit Designed by Hollywood? - Chris Noessel (Cooper) & Nathan Shedroff (CCA)
Sometimes sci-fi characters drift out into space, wearing only a collaboration between the prop and costume departments. Christopher & Nathan will review the best of these spacesuits, some of the worst, and share lessons that real world designers can take away for their non-sci-fi work.
Christopher and Nathan are the authors of the book Make It So: Interaction Design Lessons from Science Fiction. In their day jobs Christopher is Managing Director for interaction design firm Cooper, and Nathan is the program chair for CCA's MBA Strategy in Design program.
The User Experience of a Space Station - Sam Hashemi (NASA)
What kind of software would you design to support astronauts aboard a space station? Let's find out.
Sam Hashemi is a designer at NASA Ames Research Center. He builds things for astronauts and astronomers alike, and is the reigning world champion in Tetris. But don't fact-check that last bit.
Mission Operations for Space - Tom Dayton (NASA)
Space missions are supported by ground operations teams of particular kinds of people in particular situations doing particular tasks using particular tools—some software, some not. But all those factors vary across mission phases, missions, vehicles, jobs, and organizations. Tom will summarize the major versions of all those that he has encountered, and how participatory design methods and object-oriented style user interfaces can be used effectively in all those situations.
Tom Dayton has been a User Experience Generalist/Strategist working for UARC at NASA's Ames Research Center for nine years, collaborating with Johnson Space Center and the Jet Propulsion Lab. Before that he was a postdoc at IBM's Watson Research Center, then worked at Bellcore and at Sun Microsystems.
UX for ET: Engaging Extraterrestrials at Interstellar Distances - Douglas Vakoch (SETI Institute)
In the Search for Extraterrestrial Intelligence (SETI), scientists listen for signals from alien civilizations living around distant stars. If they find a signal, what should we say in reply? Can we realistically hope for mutual comprehension with an independently evolved species?
Douglas Vakoch, Ph.D., is Director of Interstellar Message Composition at the SETI Institute in Mountain View, California. He leads the SETI Institute's project to compose interstellar messages of the kind that may some day be sent in reply to a signal from extraterrestrials.
Designing for Super Models and Astronauts - Andrew Crow (GE)
Today's designers face bigger challenges than ever before. Devices, locations, services, APIs, audience - all moving targets, each with their own demands. Andrew will show how designing for astronauts is remarkably similar to designing for super models and offer some out of this world solutions.
Andrew Crow is the Director of Experience Design and Brand at GE. Designer, strategist and speaker. Advisory Board member at Code for America. He likes to poke things with sticks.