User Interface (UI) Evaluation Workshop
10 AM to 3 PM | December 9, 2016 | ERC 1058 - Campus Map | Lunch provided
UI evaluation is a way to see how people are interacting with your app and what you can do to improve it. Brought to you by Northumberland CFDC (N100, N1M, GEL) and UOIT-FBIT with the support of FedDev Ontario, this applied workshop will introduce entrepreneurs to UI evaluation and important concepts in user testing. The morning session will feature an interactive presentation by leading user research expert Pejman Mirza-Babaei and in the afternoon, you will actually observe an evaluation session with advanced equipment where apps will be tested live and preliminary data will be generated based on direct input from users.
10 AM --- Welcome and Introductions - John Hayden (Northumberland CFDC)
10:20 --- Usability and UX: Key Concepts for Startups - Pejman Mirza-Babaei
11:30 --- Lunch
12:30 --- UX Lab (participants actually test apps using advanced lab equipment from GEL)
3:30 --- One on one consultations (meetings with startups).
"General" tickets are for participants who would like to attend the presentation in the morning and observe UI evaluations in the afternoon.
"Startup" tickets are for startups who will attend the morning presentation and who want their app tested in the afternoon.
FOR STARTUPS WHO WOULD LIKE TO LIVE TEST THEIR APP
Please select one of the three "Startup" tickets if:
- You are an existing startup, and
- You have a functioning app, game, website or other software interface (at least at MVP - minimum viable product - stage) that is suitable for UI evaluation;
- You are available to correspond with our lab technicians in advance of the workshop to coordinate set up and testing.
ABOUT PEJMAN MIRZA-BABAEI
Pejman is a Video Games User Researcher and an Assistant Professor in the Faculty of Business and Information Technology. Prior to joining UOIT, he worked as a PhD Researcher and an Associate Tutor at the University of Sussex (UK) where he explored triangulation of physiological measurements with other user research methodologies to gain a better understanding of player behaviour. For his PhD thesis, he created a framework for affective evaluations of player experience to suit the game development cycle towards providing formative feedback for game developers. As a Games User Researcher he worked on pre- and post-release evaluation of various titles such as: Crysis 2, Split/Second Velocity, Brink, Buzz! Quiz World and Sony’s Wonderbook as well as a range of unannounced projects on all platforms.
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