Unreal Engine Track at CEGC 2016
CEGC is excited to partner with Epic Games to present the Unreal Engine Track. Aleksey Savchenko, Epic Evangelist, will discuss the latest advancements in Unreal Engine and host other developers to share their success stories.
14:30-15:20 – Why Unreal Engine 4?
Aleksey Savchenko (Epic Games, Ukraine)
Join us for an introductory session to Unreal Engine 4, featuring a brief breakdown of its major advantages and toolset while highlighting the opportunities that collaborating with Epic gives to your team. We will also touch on how and why the tech can be implemented into your studio’s pipeline and become a cornerstone of further success. Finally, we will explore best practices for using UE4 and reverse engineer the creation of a small prototype to exemplify an effective and efficient way of achieving development goals.
15:20-16:05 – Two Years with Unreal Engine 4
Martin Pernica (Grip Digital, Czech Republic)
Unreal Engine 4 is always evolving and after two years, there has been a lot of positive change. Unreal also has a global community which helps to build useful engine features, thanks to its access to full source code, and Epic itself is continually focused on furthering engine development. So, there are always exciting new features to explore that will help you and your team create more breathtaking games and increase productivity along the way! In this talk, we will go through a few of the biggest new additions, including new mobile features, new rendering techniques and more.
16:05-16:15 – Short Break
16:15-17:00 – Developing for Mobile in Unreal Engine 4
Jiří Dočkal (Bohemia Interactive, Czech Republic)
This session shares the experience gained during development of the mobile game Airmageddon in Unreal Engine 4. The talk will address popular issues facing mobile developers and highlight the benefits of choosing UE4 for mobile development, including proven workflow and debugging practices, building a pipeline and scaling the game for multiple devices.
17:00-17:10 – Rest House
Marko Kaćanski (Studio Don Quixote / Minotaurproduction, Serbia)
Presentation of the ”Rest House” game development process. “Rest House” is a first person puzzle mystery adventure in the pre-alpha stage of development and this talk explores how the UE4 creative process is taken from the movie making experience.
17:10-17:40 – Publishing to the Unreal Engine Marketplace
Rene Czachs (Indygoof, Austria)
The Unreal Engine Marketplace is beginning to boom and content creators are catching on fast. If you’re thinking of submitting something to the Unreal Engine Marketplace, this session will deliver insight into the process of posting content from Rene Czachs (indygoof) who has gone through it a few times already. Receive tips and tricks for a successful submission and how to maintain success after your assets hit the market.
17:40-18:00 – Q&A
After the Unreal Engine Track, attendees are invited to join the Unreal Engine Reception:
Unreal Engine Reception
Wednesday, February 17, 2016 from 18:30 to 19:30
vrei, Lindengasse 53, 1070 Vienna
Following this reception, the CEGC Welcome Reception will take place at the same location.
The Central European Games Conference is an industry event taking place February 17-21, 2016 in Vienna, Austria. www.cegconf.com
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