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TouchDesigner 2019 Extreme: Basic Online Course

Licht.Pfad

Tuesday, July 30, 2019 at 7:00 PM - Thursday, August 8, 2019 at 11:30 PM (CEST)

TouchDesigner 2019 Extreme: Basic Online Course

Ticket Information

Ticket Type Sales End Price Fee MwSt./USt. Quantity
Early Bird Full Ended €250.00 €14.74 €50.30
Full Ticket Ended €345.00 €19.97 €69.34

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Event Details

Licht.Pfad’s new Beginner Course is out now!

On behalf of Licht.Pfad studio, we’re happy to announce that our updated course for TouchDesigner Beginners is already available.

Due to the new release of TouchDesigner 009, which added a number of additional functions and exciting new opportunities to work with a more diverse toolset, Licht.Pfad developed an updated version of education materials to meet the needs of constantly growing TouchDesigner community.

 We combine our traditional academic and deep approach of learning with a couple of practical examples and working projects through the intensive course, separated for 2 week blocks with three classes each.

You can participate both or any of this 2 blocks.

We record every session and upload it next day for the students as well as the TouchDesigner *.toe projects.

 

Course Schedule:

First week:
 
30 and 31 of July, 1st of August
7 Pm - 11:30 pm on German time
Second week:
 
6- 8  of August
7 Pm - 11:30 pm on German time

Course Program - First Week:

Part I - Basic Concept 

Theory:

  • TV vs other media environments (vvvv, pd, max/msp) 

  • Paradigm and workflow in a node-based environment 

  • Basics of TD interface. Data Types, Contexts and the Lexicon

  • Everything is an array - data types conversion 

  • Structure of default project

  • Control of node parameters by CHOPS and Expressions

  • Advanced Chop Exporting 

  • Importing 3D Scenes from Houdini & another 3D apps 

Practical examples:

  • The basic setup of the animated 3D scene 

  • Output to additional projectors/screens

Part II - Sound Reactivity and Basics of UI

Theory:

  • Concept of Interactivity - Events and Continuous User interaction 

  • CHOP and working with real-time data. Triggers.

  • How to build Sound-reactive Animation.

  • Nodes for Audio Generation / Processing

  • Noise CHOP. Count, Limit, Logic and Math CHOPS

  • Basics of UI Building

  • Structure of User Interface. Containers. In and Outs, Selects - Principles of building the Modular projects 

Practical examples:

  • Building the Sound Analysis Tool

  • Creating of Sound Reactive 2D Animation

  • Building a Basic Synthesizer


Part III - Movie Playback and Animation

Theory:

  • Advanced control of Video and Sound playback

  • Absolute and Relative timelines

  • Speed and Timer CHOP 

  • Parameter Binding 

  • Getting node Information. Feedback CHOP

  • Synchronisation of TD Servers, OSC and Timecode

  • TouchDesigner Library

  • Working with *.tox and Cloning

  • Folder DAT

  • Keyframe Animation

  • Playing, Recording, Importing and Exporting the Animation
  • Using TouchDesigner for Movie Editing and compositing. Exporting Video to HDD

Practical examples:

  • Building a custom Movie Player Tox with Advanced Control and interactive scroll bar

  • Making autoplaying playlist from the folder content

  • Making a music video combining the Keyframe animation and generative sound reaction 

Course Program - Second Week:

Part IV - Geometry & Procedural Modeling:

Theory:

  • SOP Data Structure

  • Attributes and Groups 

  • Point and Primitive SOPs

  • Point Expressions as Modeling Tool. TScript vs Python. 

  • Most Usable SOPs.

  • Editing of geometry attributes using CHOP

  • Basics of LSystems

  • Creating the Arrays of Geometry: Copy SOP and Instancing

  • Building the Loops for processing geometry

  • Texture Arrays. Creating Texture Arrays from video streams using GLSL

  • Particle SOP

  • Bullet Dynamics

Practical examples:

  • Building procedural landscape

  • Building generative minimalistic geometric Patterns

Part V - Rendering

Theory:

  • Rendering

  • Shading - Photorealism

  • PBR Rendering 

  • Camera Controls 

  • Light Controls and Shadows, faking reflection and refraction

  • Intro to Substance Designer

  • SSAO Top

  • Shading - the basics of GLSL shading

  • Render Passes and Render Buffers, advanced compositing

  • Vertex Displacement

  • Panoramic, Fulldome and VR Rendering

Practical examples:

  • Rendering of the photorealistic Animation


Part VI - Interactivity and Interoperability

Theory:

  • Event CHOP 

  • Panel CHOP 

  • Render Picking and Multi Touch Interfaces 

  • Widgets

  • Working with tabular data and scripting 

  • Replicator

  • Kinect 

  • Recording and Exporting the Kinect Data.

  • Using MIDI controllers  

Practical examples:

  • Creating a Paint Tool

  • Building the 3D User Interface

  • Building the Movie Bin Tool with Movie cross blend

  • Building the VJ Application

Have questions about TouchDesigner 2019 Extreme: Basic Online Course? Contact Licht.Pfad

When

Tuesday, July 30, 2019 at 7:00 PM - Thursday, August 8, 2019 at 11:30 PM (CEST)


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Organizer

Licht.Pfad

Licht.Pfad ( English: Light Path) is a Studio based in Berlin, Germany.

We are experienced in Motion Graphics & VFX for more than 16 years. 
Next to different agencies and commercial projects we also designed animated content for some German top movies such as Hui Buh, Lissi und der wilde Keiser, Dragon Hunters and others

Since 6 years we are also working in different kind of audio-visual installations, stage design and 3D-video mapping

We are using SideFX Houdini, Maya and Derivative TouchDesigner

  Contact the Organizer

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