The Gamer’s Brain (Part 1/2) // CPHUX Book Club

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Symbion Fruebjergvej

3 Fruebjergvej

2100 København

Denmark

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Refunds up to 1 day before event

Event description

Description

We are PROUD to announce that the Celia Hodent will skype in with us Wednesday, Oct 9th for a Q&A session.


Come and read 'The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design' with us.


EVENTS OVERVIEW:

September 25th // Chapter 1-9

October 9th // Chapter 10-17 // Celia Hodent will skype in with us for a Q&A session


Instead of reading a full book we're dividing it into chapters, we'll cover around 100 pages per event. This makes it more do-able (for some) to get through the book.

After reading each chapter (at home) take some time to write down your key take away/insights. You'll be sharing these at the Book Club event to kickstart each chapter discussion. These insights will be shared at the CPHUX Co-Working Space afterward, for others to learn from the group's combined insights.
Depending on the book, we can do try to do methods or tangible exercises, "Learning by doing".

To attend this event it is required that you've read the chapter(s) for the specific event. You don't have to participate in all events and are welcome to just participate in one, for instance, "Event 3 // Chapter 7-9" if that is the one most relevant to you.

We always have a physical copy of the book we're reading in the CPHUX Co-Working Space. You can't borrow it home with you, but you can read it in the space (for all of those who like to read books but don't have the money to buy it or want to ensure you actually want to own the book)


BOOK INFO:

Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.

The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.

At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently while providing a better experience for their audience.

"The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"

Is written by Celia Hodent -- a UX expert with a Ph.D. in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.

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FAQs

What can I bring to the event?

Bring your notebook, a pen, and your awesome self.

Do I have to bring my printed ticket to the event?

No, let's save some trees.

What if I can't make it?

You can cancel your ticket right up until the event starts. Go to Eventbrite's website (NOT the app), login in with the email you ordered the ticket with. Go to 'Tickets' and then you can cancel it.
NOTE that you cannot cancel by emailing the organizing team.

NOTE: There's a 100 DKK No-Show-Fee!

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FINANCIAL TECHNICALITIES :

The event is free for CPHUX members (you can only be a member if you're a professional (or aspiring) in the digital design field. This will be checked before the event and if you're not a member we'll delete your ticket.


Non-members have to pay 75 DKK for their ticket.

Tickets can be refunded up to 1 day before the event. (Annoying limitation from Eventbrite.) We do accept that you sell your ticket to third parties, as long as they have written confirmation from the registered participant when being checked in at the door.

CANCELLATIONS:

Cancellations can only be done through Eventbrite, writing the organizer is not a valid cancelation!

Cancel your ticket by going to the Desktop version of Eventbrite, log on, find your ticket and press Cancel Order. (That simple)

NO-SHOW FEE:

There's a 100 DKK NO-SHOW FEE.

If you don't show up you'll receive an email with further instructions. Note that after 2 No shows, you'll be blocked from our future event until you've paid the outstanding fees.

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SOCIAL MEDIA PERMISSION:

By participating you automatically give CPHUX permission to take photos that may be used for Social Media purposes. In case you do not accept these terms, it is your responsibility to let the CPHUX staff know so we can respect your privacy. Note that this event will be recorded.

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CPHUX:

CPHUX is a network for professional UX Designers focusing on raising the industry level of UX one professional at a time, that's why we say UP YOUR UX! Our missions are to create transparency around UX design, build a bridge between UX designers and companies and unite designers.

Date and Time

Location

Symbion Fruebjergvej

3 Fruebjergvej

2100 København

Denmark

View Map

Refund Policy

Refunds up to 1 day before event

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