Pulling the Trigger - A Writer's Guide to the Pitfalls and Practicalities of Videogame Speech Design
To talk, or not to talk, that is the question. From barks to moral choices, from silence to a thousand voices, when should you use speech in a videogame and how can you trigger it? Join a panel of experienced games writers for an evening of practical advice, tricks, traps and to dos when it comes to videogame speech design.
Confirmed speakers include - James (Deus Ex) Swallow, Rhianna (Tomb Raider) Pratchett, Andrew (Shadow of the Beast) Walsh, Tom (Subnautica) Jubert, and Ed (Brink) Stern
After the event we'll be heading over to the pub for further chat + networking.
This event is hosted by London South Bank University with the IGDA Writing SIG and Writers' Guild of Great Britain.