From toddlers to tweens to twenty-somethings, life is an ebook, ready to upload. Kids can—and do—play, connect, and communicate 24/7. The kind of device they own is secondary; a keyboard and fingers are really all they need. The rest is just i-candy.
Sandbox Summit will make sense of what this real-time technology is teaching our kids. And what their usage is teaching us. Come hear the latest research, touch the newest devices, and discover what happens after Gen Z.
Presented by the MIT Education Arcade and Comparative Media Studies
April 17 and 18, 2012
Massachusetts Institute of Technology
Sandbox Summit discounts available before March 12, 2012 at the
Boston Marriott Cambridge
20 Ames Street, Building E15
PlayScience is an innovation and development company that partners with brands to create & launch new consumer experiences in play, learning & entertainment.
We exist to catalyze and create new ways of playing and learning that enrich the lives of consumers and communities, while making a positive impact wherever we go.