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Roguelike Celebration 2020

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Celebrate the rich history and inspiring future of roguelikes with streamed talks and more in our own custom-built roguelike social space!

About this Event

Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Over the last five years hundreds of roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again virtually! We loved getting together and celebrating, so this year we're holding a two day conference to get as many roguelike fans as we can into one virtual place.

To make things feel particularly rogue-y, we’re hosting this year’s conference in our own custom game chat space. For the first time ever, all you’ll need to attend Roguelike Celebration is a web browser!

The conference will take place on October 3 and 4 virtually. All talks will be live-streamed on Twitch for free. A ticket gets you additional access to our custom social space and all of the other conference activities such as unconferencing, the arcade, and more.

Tickets are Pay-What-You-Can. We recommend $30 per ticket, but it is completely reasonable to pay less – or nothing! – if you can't afford it. We know things are tough right now. All ticket revenue goes towards providing live captions, paying speaker honorariums, and providing AV equipment for speakers who need it.

We're still finalizing the schedule, but this year's speakers include:

  • Eli Delventhal - Help Me Steal the Mona Lisa
  • The Game Band - A Mysterious Blaseball Spectacular
  • Todd Furmanski - Mysty Roguelikes, or: Using First Person Point-and-Click Paradigms with Realtime Graphics and Simulation
  • Tyriq A Plummer - YASDery Loves Company: Multiplayer in Traditional Roguelikes
  • Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media
  • Lee Tusman - One-Dimensional Dungeons (alternate title: Lower Dimensional Dungeons)
  • Caelyn Sandel - Teaching the Fun of Losing
  • Cat Manning - How To Build A Character System That Doesn't Fall Apart Two Turns Later (with apologies to PKD)
  • Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes
  • Lisa Brown - Why do I even like roguelikes? An exploration of player motivation
  • Herbert Wolverson - Procedural Map Generation Techniques
  • Darren Grey - What Is A *Rogue* Like?
  • Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation
  • Aaron A. Reed - Cadences, Lacunae, and Subcutaneans: Ten Years of Procedural Novels
  • Ivy Melinda - A flower in the garden: cultivating a community for Caves of Qud
  • Andrew Aversa - The End of Permadeath
  • Phillip Daigle - Rogue's Gate: Feeling Around in the Dark
  • Kate Compton - Making Polite Programming Languages: How to Design a Generative Language without a Programming Language Degree
  • Duke Dougal - My 30 year quest to find a lost Roguelike
  • Xalavier Nelson Jr. - Procedural Generation for Dogs
  • Mark Gritter - Procedurally Generating Economies with Graph Grammars (and Math)
  • Tanya X. Short - A Procedure for Changing Culture
  • Nicholas Feinberg - ??learndb's silliest corners
  • Julian K. Jarboe - Procedural Audio/Sound Design for Roguelikes
  • Younès Rabii - There's a Skull in my Garden
  • Adrian Herbez - Make a thing to make a thing: a primer on 3d-printable Procedural Content in the Browser
  • Clarissa Littler - (roughly) a hundred days of poetry in partnership
  • Max Kreminski - Synthesizing Story Sifters
  • Rosalind Miles Chapman - Hungry Rogues: The evolution of roguelike hunger mechanics
  • Albert Ford - Vision Visualized
  • Dustin Freeman - Procedurally Generating Technology Trees
  • Josh Grams - Turn-based Space Flight?
  • droqen - The roguelike spirit without procedural generation
  • bhauth - What makes *Dungeon Crawl: Stone Soup* a good game?

Besides the streamed talks, we'll have a number of interactive performances, a game showcase for people to play and share their favorite games, time for 'unconferences' for smaller presentations and workshops, and a bunch of fun creative content crafted just for the conference!

If you'd like to demo a game at the showcase or submit other custom content - sign up here!

All Roguelike Celebration participants need to follow our Code of Conduct.

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Date and Time

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Contact the organizer to request a refund.

Eventbrite's fee is nonrefundable.

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