
Roguelike Celebration 2017
Date and time
Refund policy
Description
Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Last year over 200 roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again! We loved getting together and celebrating - so this year we're holding a two day conference to get as many roguelike fans as we can into one place! Again!
If you didn't attend last year's event you can read all about it here: https://roguelike.club/event.html
The conference will take place on November 11th and 12th in San Francisco. We'll have talks, a large space for people to play and share their favorite games, and breakout areas for smaller presentations or workshops.
Coffee, breakfast, and lunch will be provided, courtesy of our hosts at GitHub. There will also be a pre-party on Friday, November 10 at Gamenest.
Full schedule:
Friday, November 10
7:00pm Pre-party at Game Nest (222 7th St)Saturday
9:00am Doors, coffee and breakfast provided by GitHub 9:45 Welcome / Announcements 10:00 Santiago Zapata: Conserving the classic roguelike definition, does it make sense in 2017? 10:30 Alan Malloy: Using data from Crawl game servers to influence game development 11:00 Break 11:15 Ben McGraw: How character build systems make for engaging game choices 11:45 Jim Shepard: The history of metaprogression in video games 12:30pm Lunch provided by GitHub 2:00 Tim Keenan: Melding curated narrative into the roguelike structure 2:30 Joe Sondow: Twitter bots and procedural generation 2:45 Matt Ritchie - talking about working on and completing a larger game in your spare time 3:00 Break 3:15 Darius Kazemi: How to use randomness and procedural generation to create interesting content 3:45 Shawn Main: The role of randomness in games 4:15 Break 4:30 Thomas Biskup: Experiences about crowdfunding ADOMs, lessons learned, best practices and things to know before you do something potentially foolish5:00 Choose-your-own playthrough of Caves of Qud 6:00 Botnik comedy show 7:00 Informal evening gathering TBA
Sunday
9:00am Doors, coffee and breakfast provided by GitHub 9:45 kick-off announcements 10:00 Thomas Biskup: The future of ADOM 10:30 Jason Grinblat: talking about procedural history generation in Caves of Qud 11:00 Break 11:15 Mike Lazer-Walker: Procedural generation and emergent storytelling in real-world / AR games 11:45 Ben Berman: Level generation using machine learning 12:30pm Lunch provided by GitHub 2:00 Leonard Richardson: Twenty years of robotfindskitten history. 2:15 Cassie Stuurman: Your favorite Nethack food, slime molds 2:30 Ian Holmes: Cellular automata for emergent dungeons 3:00 Break 3:15 Max Kreminski: How to craft compelling character arcs in procedurally generated systems 3:45 Tyriq Plummer: The influence of roguelike mechanics on platformers 4:15 Break 4:30 Dan Recht: How roguelikes taught him how to lead a startup 5:00 Nethack run(s) with Adeon 7:00 Go home!If you think you have something to share about roguelikes there's lots of ways to be invoved!
We're excited to forge the next iteration of the largest roguelike get-together ever! Keep an eye on roguelike.club for more information and we hope to see you there!