San Francisco, California
London, United Kingdom
Lessons in Leadership from Baldur's Gate II: Enhanced Edition
with Scripting Team Lead Liam Esler
(all the way from Australia via Irvine!)
this Thursday, May 29 at 7:30 p.m.
at the Art Institute in Santa Monica!
Working remotely can be a difficult prospect for any developer. Between time zones and missed meetings, lost messages and miscommunication, there are many ways working with a remote team can go awry. Especially when you're in charge of a team across four time zones, you've got urgent deadlines hanging over your head, and that one particular team member consistently ignores direction (and you can't give them a talking-to in-person)!
On Baldur's Gate II: Enhanced Edition, almost the entire content implementation team was remote. This was both a blessing ("it allowed us to hire experts") and a curse ("said experts were from all over the world"), and it resulted in a unique working environment, with both an internal and an external team developing the same product.
As well as an explanation of why Beamdog went with a remote team, this talk will illustrate some of the problems Liam and his team faced working on BGII:EE remotely, the solutions they came up with at the time, and a couple of even better solutions in use now, as well as a quick look at some of the tools and applications used to facilitate development.
At 8 p.m. listen to Liam's leadership lessons!
Ask your burning questions at 8:45 p.m!
Then network 'til 9:30 p.m!
Find us in "The Little Big Room" inside the 2950 Building at the Art Institute.
The Art Institute is located at 2950 31st St, Santa Monica.
Check in at the security desk, then follow the hall to room 223.
Parking in the 31st Street Circle is free after 6 p.m. Otherwise, take a ticket and park in the Art Institute lot, but be sure to receive a validation from our Art Institute hosts before 8 p.m. to avoid paying the fees.
Attendance at this event is free, though donations to IGDA LA are appreciated!
About Liam Esler
Liam Esler is a designer and writer from Melbourne, Australia. He began his descent into the depths of game development through modding, leading teams of up to 30 people to release over 50 mods. Upon realizing he could actually make games for a living, he dipped his toes into the water with a variety of indie projects and studied at Flinders University, receiving a Bachelor of Media (Creative Arts). After graduating he was hired by Beamdog in Edmonton, Canada on to work on Baldur's Gate II: Enhanced Edition thanks to his disturbingly vast experience as a modder.
As a Scripting Team Lead on BGII:EE, he led teams of up to seven similarly remote contractors to implement three of the five new pieces of content in BGII:EE, and later co-wrote three of the four new romances as well as a variety of other new content.
He is currently finishing a four-month stint at Obsidian Entertainment as a Design Fellow on the upcoming RPG Pillars of Eternity, courtesy of the Victorian Government of Australia.
When & Where
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft.