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Recordings: The iPhone iPad Summit - The Online iPhone iPad Dev Conference

Environments for Humans

Recordings: The iPhone Summit - The Online iPhone iPad...

Ticket Information

Ticket Type Price Fee Quantity
The iPhone iPad Summit Recordings - Individual Ticket   more info $179.00 $0.00
The iPhone iPad Summit Recordings - Meeting Room Ticket   more info $479.00 $0.00

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Event Details

Why an Online Summit?

  • Attending a conference online means no travel hassle!
  • Bring the experts live to your desktop!
  • Time spent on the road is better spent instead with family, friends or in the office!
  • Sessions are developed to dive deeper into the material!
  • Ask questions directly to the speakers!
  • Can't make it the day of the conference? Watch the recordings whenever you want!

About the iPhone iPad Summit


You have the killer iPhone and iPad application, what do you need to know to build for Apple's new iPhone and iPad? How do you expand web app or phone app knowledge? The iPhone iPad Summit allows developers in this new mobile space to get up-to-speed by bringing together speakers and developers on the cutting edge of mobile development:

  • 9:00 am Josh Clark, author of Tapworthy: Designing Great iPhone Apps, presents “Designing iPhone Interfaces”
  • 10:00 am Dan Rubin, author of Pro CSS Techniques, presents “Mobile Design with CSS3”
  • 11:00 am Simon St. Laurent, author of Learning Rails, presents “HTML5 Client-Side Data Storage”
  • 12:00 pm Suzanne Ginsburg, author of Designing the iPhone User Experience, presents “iOS and the User Experience”
  • 1:00 pm LUNCH
  • 2:00 pm Jonathan Stark, author of Building iPhone Apps with HTML, CSS, and
    , presents “iPhone Offline Mode”
  • 3:00 pm Alasdair Allan, author of Learning iPhone Programming, presents “iPhone Face Detection”
  • 4:00 pm Jesse MacFadyen, contributor to the PhoneGap open-source project, presents “iPhone & PhoneGap”
  • 5:00 pm David Kaneda,  creator of jQTouch & curator of WebKitBits, presents “iPad & Sencha Touch”

NOTE that all times are in Central Time. (Time zone converter)

All times CT, schedule subject to change. All presentations will be roughly 45 minutes long with an additional 10 minutes for questions and answers, then a five-minute break while we get ready for the next speaker. 

How Does an Online Conference Work?

Once you are registered, you will receive a follow-up email to confirm your reservation. Later on, as the event draws near, you will receive a more detailed message, with the full schedule and other helpful information to help you take full advantage of your conference-going experience and plan your day.

On the day of the conference, you will receive an email invitation about 45 minutes before everything starts. Click on the enclosed link to sign in and enter the virtual meeting space. Once you are signed in, you’ll be able to see and hear the presentations as they happen, ask questions as needed and chat with the other attendees if you like!

Technical Specifications: to attend The Summit, you will need a modern web browser (Firefox 1.5, IE 6 & Safari 2 or newer, for example) and a recent version of the Adobe Flash Player. Follow this link to run our system diagnostic (opens in a new window). It will let you know right away which plug-ins, if any, you will need to update before the event.

Still have questions? Contact us at if there’s anything else you’d like to know.

About Our Speakers

Alasdair Allan

Alasdair Allan

Alasdair Allan is the author of Learning iPhone Programming and Programming iPhone Sensors published by O'Reilly Media. He is a senior research fellow in Astronomy at the University of Exeter.

As part of his work there he is building a distributed peer-to-peer network of telescopes which, acting autonomously, reactively schedule observations of time-critical events.

On the side, Alasdair runs a small technology consulting business writing bespoke software, building open hardware and providing training. He is currently developing a series of iPhone applications to monitor and manage cloud based services and distributed sensor networks.

Josh Clark

Josh Clark

Josh Clark is a designer, developer, and author specializing in iPhone and iPad user experience. He's author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: The Guide for Discriminating Downloaders." Josh's outfit Global Moxie offers workshops and consulting services to help creative companies build tapworthy iPhone apps and effective websites.

Suzanne Ginsburg

Suzanne Ginsburg

Suzanne provides user experience consulting for companies in the Bay area and is currently working on two books including. Designing the iPhone User Experience. She is also working on Noike, a narrative non-fiction work about her father's experiences in World War Two. 

Holding degrees from Cornell University and UC Berkeley, Suzanne is also an avid photographer, aspiring filmmaker, and intrepid world traveler. 

David Kaneda

David Kaneda

David Kaneda has nine years of experience designing in a variety of fields, from architecture and fashion to education and software. Recently, David created jQTouch, a Javascript framework for iPhone development. David also maintains WebKitBits, a site about the browser engine in Safari, Google Chrome, and the iPhone. David currently works as creative director at Sencha, and is responsible for the look and feel of their websites and software.

Jesse MacFadyen

Jesse MacFadyen

Jesse MacFadyen is a senior software engineer at Nitobi, specializing in presentation layer programming for Rich Internet applications. Jesse has developed large scale applications in Silverlight, Flash, Flex, Air, .net, and JavaScript.

As an active and contributing member of the PhoneGap open-source project, Jesse is passionate about bringing device level functionality across multiple mobile devices through simple web-tech APIs.

Jonathan Stark

Jonathan Stark

Jonathan Stark is a mobile application consultant who the Wall Street Journal has called an expert on publishing desktop data to the web. He is the author of Building iPhone Apps with HTML, CSS, and JavaScript, is a tech editor for both php|architect and Advisor magazines, and has been quoted in the media on internet and mobile lifestyle trends.

Jonathan began his programming career more than 20 years ago on a Tandy TRS-80 and still thinks Zork was a sweet game.

Simon St. Laurent

Simon St. Laurent

Simon St. Laurent is a web developer, network administrator, computer book author, and XML troublemaker living in the Town of Dryden, NY. His books include Learning Rails, XML: A Primer, XML Elements of Style, Cookies, Office 2003 XML, and the XML Pocket Reference.

You can find his writing on everything from technology to Quakerism to life in Dryden to gardening to New York State politics aggregated at

Dan Rubin

Dan Rubin

A highly accomplished designer, Dan Rubin has over ten years of experience as a leader in the fields of user interface design and web standards, specifically focusing on the use of (X)HTML and CSS to streamline development and improve accessibility.

His passion for all things creative and artistic isn’t a solely selfish endeavor either—you’ll frequently find him waxing educational about a cappella jazz and barbershop harmony, philosophy, web standards, typography, psychology, and design in general.

About The Sessions

iPhone Offline Mode

by Jonathan Stark

Thanks to new features available in HTML5, web apps can now operate without an internet connection just like native apps.

Follow along as Jonathan demonstrates how to enable offline mode for your web app using the Offline Application Cache.

Attendees will learn:

  • The syntax of the manifest file
  • How to create a manifest file dynamically
  • How to push out updates to your app
  • Troubleshooting tips & tricks

iPhone Face Detection

by Alasdair Allan

The OpenCV library is a collection of routines intended for real-time computer vision, released under the BSD License, free for both private and commercial use. The library has a number of different possible applications including object recognition and tracking.

This talk will walk attendees through the cross-compiling and building a static distribution of the library which you can link to your application and make use of from both the iPhone Simulator and the iPhone (and iPod touch) device itself.

We’ll then go on a discuss how to use the OpenCV library to build a simple application to perform face recognition on images taken directly using the iPhone’s own camera.

This presentation is an walks the attendees through cross-compiling and building the OpenCV library for the iPhone. It assumes some experience with programming the iPhone and with Objective-C, and experience with the command line build tools. Previous experience cross-compiling for code for multiple platforms is not required. It would suit experience iPhone developers.

HTML5 Client-side Data Storage

by Simon St. Laurent

HTML5 goes well beyond markup with new facilities for storing information on the browser.

While there's still a sandbox, the space limitations of cookies are vanishing as sessionStorage, localStorage, and the Web Database API come into the conversation. Your web sites and applications can now have an independent life of their own, with JavaScript operating on local data.

This talk will explore the different options becoming available, their levels of maturity and interoperability, and the transformation of web architecture that's on the way.

iOS & the User Experience

by Suzanne Ginsburg

With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps.

The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not-so-flattering user reviews. Users now have choices—lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away.

For most apps, it boils down to one thing: the user experience.

In this session, we'll review user experience methodologies and best practices that can help your app stand out from the pack.

iPhone & PhoneGap

by Jesse MacFadyen

PhoneGap is an open source initiative for bringing native device capabilities to mobile browsers.

With PhoneGap, developers can author applications in HTML and Javascript while still taking advantage of native mobile device capabilities, such as camera, vibration, local storage, file-system, contacts, sound and more.

PhoneGap runs on a variety of mobile platforms including iPhone, Android and Blackberry.

In this presentation, attendees will become familiar with the PhoneGap framework, and will learn how to build applications and contribute back to the PhoneGap project. Discover why PhoneGap is the easiest way to quickly build iPhone application, with the added benefit that you can also target other devices.

Mobile Design with CSS3

by Dan Rubin

The mobile web has never been more important — with iOS devices like the iPhone and iPad, plus Android OS and Palm WebOS devices, the experience of using the web while on the go is finally good enough for users to adopt.

Are you doing everything you can to ensure those users have an engaging experience tailored to their specific needs?

In this comprehensive session, interface and user experience designer Dan Rubin will teach you the key steps to transform your site for mobile users, from content strategy to CSS3 to device detection and optimization.

iPad & Sencha Touch

by David Kaneda

Sencha Touch is a new Javascript framework that allows you to develop web apps that look and feel native on Apple iOS and Google Android touchscreen devices.

This session will be part code and part general advice, and will cover the creation of a simple Sencha Touch app, including:

  • Setting up your environment
  • Adding interface components
  • Customizing your application
  • Deploying your application

Designing iPhone Interfaces

by Josh Clark

Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.

You might also be interested in:

Have questions about Recordings: The iPhone iPad Summit - The Online iPhone iPad Dev Conference? Contact Environments for Humans


Environments for Humans

Environments for Humans

The Summit Series brings together expert speakers to explore one topic from different angles, all in one day. Each Summit is chock-full of focused, current content that is highly relevant to today’s Web Designers and Developers. And since it’s all online, you save the expense and hassle of travel. See you at the Summit!

More info is available at, or look for us on twitter, facebook, flickr, Upcoming, and LinkedIn. Contact us at with questions!

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