OpenSimulator Community Conference 2013
Saturday, September 7, 2013 at 6:00 AM - Sunday, September 8, 2013 at 2:00 PM (PDT)
San Francisco, California
London, United Kingdom
The Opensimulator Community Conference is an annual conference that focuses on the user community and developers of the OpenSimulator software. The conference features two days of presentations, workshops, keynote sessions, and social events to enhance technical, scholarly, artistic, commercial, and community produced works across diverse sectors of the OpenSimulator user base, including six tracks:
- Arts & Creativity
- Business & Enterprise
- Development & Open Source
- Social & Communities
Organized as a joint production by the Overte Foundation and AvaCon, Inc., the first annual conference will be hosted on an OpenSimulator grid specifically designed for the conference, and we anticipate including additional grid venues in the future.
Due to the “alpha” nature of the OpenSimulator software, this conference is an experiment in capacity testing for OpenSimulator in addition to being a community event. Therefore, tickets to the conference will be free but limited in number. We hope to be able to accommodate over 200 users in total, a figure which includes speakers, sponsors and staff. Since seats are limited, registration is open on a first-come-first-served basis until the maximum number of virtual conference center tickets is reached. At that point, community members will still be able to register for the live streamed version of the conference that will be available via UStream. This will also be free.
The expo area will not be ticketed and so can be accessed by any avatar, subject to constraints on the number of avatars that the exhibition regions can hold at any particular time.
AvaCon, Inc. is a 501(c)(3) public charity non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.