ONLINE MINDSHOP™| Current Market Trends in Gamifying Healthcare

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Event description
We shall discuss why these tools are efficient and how to design mobile apps with these technologies into medicine

About this Event

Key TakeAways

✔️1h to 1h30min of an interactive and personalized ONLINE masterclass (Using Zoom Webinar Platform)

✔️Unlimited access to the recording and hands-out materials

✔️Certificate of Completion signed (upon request*)

Anchor Start Time:

CST: 1:00 PM

What is this course about?

Technology has increasingly become the answer to classic old medical problems. The tools to tackle these medical hurdles were directing towards integrating Gamification and Artificial intelligence in mobile health solutions. In this sharing session, we shall discuss why these tools are efficient and how to design mobile apps with these technologies into medicine.


Factors driving the growth of gamification include:

Outcomes-based medicine approach that focuses on prevention

Value-based reimbursements under the Affordable Care Act

The slow shift of digital health market to a business-to-consumer model

Growth of the Millennial Generation that grew up playing video games

Increasing health consciousness as evidenced by the popularity of health and wellness apps

Innovation in interface technologies such as gesture control in Kinect for Xbox 360

Factors inhibiting the growth of the market include:

Low levels of gamification

Lack of novelty in gamified features

Natural limits regarding the extent to which a process can be gamified

Poor correlation between gamified features and promised results

Belief that gamification is solely the realm of gamers

Using game mechanics to bolster a flawed product or process

Using just one game element

Games that create systems of dependency or fatigue

Strategies on how a Digital Health Startup can enter the consumer healthcare industry using Gamification (Practical examples)

Who should attend?

Startup founders in digital health

Medical Practitioners

Aspiring digital health consultants

Limited Slots: 15 for Quality Q&A

Why Me?

Kat Usop, MSHI

2019 Recipient of MU School of Medicine's Donald Lindberg Award's Innovation in Health IT

R&D Manager at Duke University – Pratt School of Engineering (Biomedical Engineering Department)

Former University Lecturer at ENSET Biomedical Engineering School

Peer Reviewer at IEEE Journal of Biomedical & Health Informatics (JBHI)

Peer Reviewer at Journal for Medical Internet Research (JMIR)

Public Speaker: USA, Hong Kong, Malaysia, Morocco, Philippines (+30 talks)

Author of “Gamified Psychosphere” | "Gamifying Surgery" eBooks (Kindly and Google Books 2020)

HIT | Design Thinking Consultant at

Holder of Engineering Diploma in Manufacturing Engineering and Management with Specialization in Biomedical Engineering

Advanced Degree (MS.PhD) in Health Informatics

Co-founder of TechVerse Coworking Space, Rabat City, Morocco – the first tech-oriented coworking space in the kingdom.

Industrial background in Early-Startup Business Management and Operations (since I managed an incubator at Techverse)

Chief Software Architect of Sutures App – Gamified Gastro-intestinal e-Surgery Simulator (Check it out! )

Research Fellow at the University of Missouri’s Center for Biomedical Informatics.

Chief Design Thinker / Information Architect at Sinclair School of Nursing – HEAR App

CoFounder of GINA Health LLC (


Twitter: @itskatusop

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