On The Lot 2019
Date and time
Refund policy
Limited Seating Now Available for Day Two
About this event
This year’s gathering is your exclusive preview of the technologies and creative opportunities shaping our businesses in 2020.
Sponsorship Opportunities
For sponsorships, contact:
Yoko Coleman, SVP: yoko@ theadvancedimagingsociety.com (or) 310-467-1486
Meet the Trend-Makers
You’re personally invited to join our gathering at Google’s “Airship” conference center in the legendary Spruce Goose Hangar 15 in Playa Vista on Dec 17-18.
Our attendees tell us this is their favorite annual chance to meet and connect with other creative and tech professionals who are building their growth strategies for the year ahead.
New : #IAmRemarkable Workshop, hosted by Google
In addition to insightful presentations about the changing creative processes powered by game engines, Light Field, AR/VR, Artificial Intelligence, 5G and 8K, we are very excited to announce a special new workshop.
Open to registered attendees on a first-come first-served basis, the #IAmRemarkable Workshop is presented and facilitated by Google for women and under-represented groups of professionals (but open to all interested attendees). AIS is excited to add this new seminar to On The Lot.
https://iamremarkable.withgoogle.com
Book Your Pass
Save the Dates Dec 17 and 18 and Register Today! Seating is absolutely limited.
Through the generosity of our sponsors, registration is just $59.00 for one day or $99.00 for both days. More info will follow soon. But to guarantee your place, register today!
(scroll down to view program and session descriptions)
Session Descriptions for December 17th:
10:05am - 10:25am
The Next Decade Of XR
Charlie Fink, Forbes
The XR industry did a lot of table setting for the next several years, whose shape has begun to emerge. Apple's AR glasses will be introduced in 2022. Magic Leap's pivoted to enterprise and is launching the ML2 in 2021. Facebook is selling its all-in-one mobile VR Oculus Quests as quickly as they can make them. Microsoft has extended its dominance of spatial computing for the enterprise market with the HoloLens 2. They also secured a half billion dollar contract with the US military. Magic Leap and a number of promising start ups like nReal will have to thread a needle to establish their position. The camera has become the principal sensor of the phone. Snap's market cap has doubled. Wearables like the iWatch, hearables like Bose Frames, and spatial earbuds, will clearly and logically proceed optical solutions.
Charlie Fink, author of two AR-enabled books, Forbes columnist responsible for "This Week in XR," shares his insights covering XR into a high entertaining 20 minute keynote about the near term and long term impact of XR on business and society.
10:25am - 10:35am
XR in Consumer & Enterprise
Raffaella Camera, Accenture
XR goes to work in 2020. XR devices are increasingly used as highly-effective tools in enterprise and commercial applications. Raffaella showcases some of the XR solutions that Fortune 500 companies are adopting at On The Lot 2019.
10:35am - 11:05am
The Making of Myth: A Frozen Tale
Jeff Gipson, Disney Animation; Jose Gomez, Disney Animation
Walt Disney Animation Studios' Jeff Gipson (Director) and Jose Gomez (VR Technology Supervisor) discuss how art and technology harmoniously combine with unique art direction, innovative storytelling, and a compelling original score to bring the four elemental spirits of Frozen 2 into a groundbreaking virtual reality short film.
11:05am - 11:30am
XR: Come to Your Senses
Jessica Brillhart, MxR Lab, USC ICT; Matthew Neutra, Bose; John Alexiou, Subpac
With more than a million units sold, the new Bose audio sunglasses are demonstrating that when quality audio, visual and haptics accessories are offered, creators and consumers will buy into more powerful sensory experiences. Jessica Brillhart of USC will bring insight from Bose and leaders in Haptix tech to explore how you can harness these advances.
11:30am - 11:55am
XR Keynote
Gary Radburn, Dell
As Vice Chair for XR, Gary Radburn returns for his annual report of where the opportunities lie in 2020. Gary's global travels for Dell put him face-to-face with the applications and the people who are successfully leveraging XR's power to drive business. He'll report to you at OTL.
11:30am - 11:55am
Case Studies: The VR/AR View from Vancouver
Dan Burgar, VR/AR Association; Alana Wagner Peralez, Trade & Invest British Columbia; Ollie Rankin, Pansensory Interactive; Jo Dunlop, Cloudhead Games; Alex Chuang, Shape Immersive
Vancouver now has a 40-year legacy of film, animation, VFX and Games clusters that have merged into a thriving ecosystem. It's now a VR/AR hub as well. Our colleagues from Vancouver are bringing case studies of current projects being done in this emerging space.
12:15pm - 12:40pm
Nanchang: China's Funding Outreach to Hollywood
Huang Xili, Honggu WisdomMont VR Fund
China and the city of Nanchang are seeking Hollywood partners for funding and production space in advanced imaging fields including in virtual reality, augmented reality and mixed reality. Representatives from the economic zone fund are coming to On The Lot for meetings with interested AIS members.
1:30pm - 2:10pm
Creative Keynote: The Making of Gemini Man
Guy Williams, Weta Digital
We are thrilled to welcome Oscar-nominated VFX supervisor Guy Williams. His team was instrumental to creating "Junior", the young digital version of Will Smith for Ang Lee's Gemini Man. He will take you behind the scenes of working with the director to create this groundbreaking theatrical action hero.
2:10pm - 2:50pm
In-Camera VFX and Real-Time Production
David Morin, Epic Games
Join David Morin as he covers innovations in in-camera visual effects and their impact on film and television production. Workflows enabled by real-time game engines, GPU hardware advancements and on-set video equipment are giving content producers the opportunity to capture final pixel quality visuals effects while still on set. Learn how these techniques open up new levels of creative collaboration and efficiency during principal photography and extend more flexible options at every stage of production.
2:50pm - 3:05pm
The Future of Digital Content Creation
Mariana Acuna Acosta, Glassbox Tech
3:00pm - 4:30pm (breakout session)
#IAmRemarkable Workshop, Hosted by Google
Sarah Lum, Google Cloud
New to On The Lot this year, we are excited to present a special Google workshop. The #IAmRemarkable seminar aims to encourage women and under-represented groups around the world to speak openly about their accomplishments and promote themselves in the workplace and beyond. Thereby breaking gender related modesty norms and glass ceilings. This 90 minute workshop is open to everyone. Space is limited. Open to registered OTL attendees only.
3:05pm - 3:45pm
Remastering vs Reimagining : Building Movies at Scale, to Survive the Future
Dominic Glynn, Pixar
When Pixar started their filmmaking journey more than three decades ago, the technologies at play challenged the status quo of what was possible in cinema.
Today’s exhibition platforms offer film-makers a significantly richer & more flexible palette of light & sound to surprise & delight their audiences.
Pixar’s Senior Scientist, Dominic Glynn will weigh-in on some of the complexities involved in protecting the original creative vision while remastering pixar’s catalog of films for Disney+, and building future films to withstand the coming adoption of next-gen cinema & home entertainment technologies. (8K, machine learning, HDR, immersive audio & direct-view cinema).
The future looks bright, but precisely how bright, remains a critical consideration.
3:45pm - 4:15pm
5G, XR, and the Content Studio in 2020
Patrick Costello, Qualcomm; Nigel Tierney, RYOT
4:15pm - 4:45pm
IMAX PRESENTATION: Exclusive Screening of Paul Thomas Anderson and Thom Yorke’s Short-Film ANIMA, Excerpts from Kanye West’s JESUS IS KING and SOUNDGARDEN: LIVE FROM THE ARTIST'S DEN.
Mo Rhim, IMAX; Alicia Wyld, IMAX
For over a century, audiences have gathered in theatres to share in the magic of film. Today, in an entertainment world where massive, communal experiences sit on one end and intimate viewing via mobile and streaming rests on the other, where does cinema fit in?
Join IMAX Entertainment SVP Mo Rhim and Head of Publicity Alicia Wyld for an exclusive look at new experiences the company is bringing to its theatres beyond Hollywood blockbusters — to rethink how we “go to the movies.”
Session Descriptions for December 18th:
10:00am - 10:25am
Where Location-Based Entertainment is a Winner in 2020
Boo Wong, The Mill; Christina Lee Storm, DreamWorks Animation; Joanna Popper, HP; Greg Liberman, Spatialand
10:25am - 10:50am
Ransom Attacks on the Rise
James Aquilina, Stroz Friedberg, Aon Cyber Solutions
Leading cyber security expert and AIS Board member James Aquilina will describe the surge in highly disruptive attacks, the prevalence of steeper ransom demands, and the practical steps you can take to avoid becoming a victim and effectively respond.
10:50am - 11:15am
What's Next? Leveraging the Cloud in a 4K HDR World
David Trescot, Dolby Laboratories
At a high level, David will take a look back at where the industry/ecosystem was 3 years ago with HDR, the new-normal of HDR today and then discuss the 2020 go-forward on how the cloud can be leveraged for more efficient HDR workflow/processing.
11:15am - 11:40am
Virtual Studio in the Cloud
Adrian Graham, Google Cloud
An overview of the VIrtual Studio concept for film and television production, post-production and distribution in the cloud.
11:40am - 12:05am
Media Archiving and Preservation in the Cloud
Buzz Hays, Google Cloud
A practical guide to migrating and maintaining archive media in the cloud.
12:05am - 12:30pm
Editing with Adobe Premiere in the Cloud
Adrian Graham, Google Cloud
A demonstration of using Adobe Premiere for editing in the cloud.
1:30pm - 2:00pm
Overview: Immersive Media & Interchange Standards
Pete Ludé, Immersive Digital Experiences Alliance
The concept of “immersive media” is deceptively simple: using digital technologies to replicate real-life experiences. But implementing immersive media for storytelling and entertainment requires a rich set of advanced technology tools, and the media interchange formats and workflow to go along with them.
2:00pm - 2:30pm
Capturing Light Field Images
Ryan Damm, Visby
Light field camera arrays make it possible to capture objects (including actors) and environments in a life-like fashion exceeding today’s volumetric imaging sys tems. With true light-field, it’s possible to re-focus an image in post-production, or eliminate the focal plane entirely by displaying the image on a light field display.
2:30pm - 3:00pm
The Media and Application Aware Network
Dhananjay Lai, Charter Communications; Dell Wolfensparger, Charter Communications
Future media delivered in new “3D native” formats over Head-mounted and holographic displays shall require resources from commercial networks that engage a blend of bandwidth (high speed), server location (low latency) and specific types of storage and compute resources based on an awareness of the media and an expectation of the Quality-of-Experience at the end user. This session will explain the motivation and benefits of this architecture. An exploratory interactive (near real-time) experience with a ray-traced cinematic render will also be shown.
3:00pm - 4:30pm (breakout session - repeat from 17th)
#IAmRemarkable Workshop, Hosted by Google
Sarah Lum, Google Cloud
New to On The Lot this year, we are excited to present a special Google workshop. The #IAmRemarkable seminar aims to encourage women and under-represented groups around the world to speak openly about their accomplishments and promote themselves in the workplace and beyond. Thereby breaking gender related modesty norms and glass ceilings. This 90 minute workshop is open to everyone. Space is limited. Open to registered OTL attendees only.
3:15pm - 3:45pm
Welcome to Light Fields
Paul Debevec, Google
Paul Debevec will discuss the technology and production processes behind "Welcome to Light Fields", the first downloadable virtual reality experience based on light field capture techniques which allow the visual appearance of an explorable volume of space to be recorded and reprojected photorealistically in VR enabling full 6DOF head movement. The lightfields technique differs from conventional approaches such as 3D modelling and photogrammetry. Debevec will discuss the theory and application of the technique. Debevec will also discuss the Light Stage computational illumination and facial scanning systems which use geodesic spheres of inward-pointing LED lights as have been used to create digital actor effects in movies such as Avatar, Benjamin Button, and Gravity, and have recently been used to create photoreal digital actors based on real people in movies such as Furious 7, Blade Runner: 2049, and Ready Player One. The lighting reproduction process of light stages allows omnidirectional lighting environments captured from the real world to be accurately reproduced in a studio, and has recently been extended with multispectral capabilities to enable LED lighting to accurately mimic the color rendition properties of daylight, incandescent, and mixed lighting environments. They have also used their full-body light stage in conjunction with natural language processing and automultiscopic video projection to record and project interactive conversations with survivors of the World War II Holocaust.
3:45pm - 4:15pm
Introducing the Immersive Technology Media Format ITMF
Arianne Hinds, CableLabs
In October 2019, the Immersive Digital Experiences Alliance published its first public draft of the Immersive Technologies Media Format (ITMF). The ITMF consists of a suite of specifications that describe a new media format, and asset container to represent ray-traceable media for both existing and envisaged applications. Examples of these applications include: gaming, VR, AR, and emerging holographic displays. A unique aspect of ITMF is that it is display agnostic which means that it can be used as a basis for a production, mezzanine, and distribution formats for a variety of displays not limited to legacy 2D-based screen formats. This presentation will share the motivation for choosing the ITMF as a starting point for the work of IDEA, and elaborate on the roadmap for where IDEA will take ITMF in the near future.
4:15pm - 4:45pm
Advances in Display Technology
Jon Karafin, Light Field Labs
New display technology is now able to reproduce an entire light field – that is, presenting light rays to the viewer in a manner that accurately reproduces real-life images (within defined bounds). In this session, you’ll learn about how light field displays make this possible, and how they’re different from other volumetric and so-called holographic displays.