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Google, "Spruce Goose" Hangar 15

16 Bluff Creek Drive

Los Angeles, CA 90094

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Your 2020 Vision

About this Event

This year’s gathering is your exclusive preview of the technologies and creative opportunities shaping our businesses in 2020.

Sponsorship Opportunities

For sponsorships, contact:

Yoko Coleman, SVP: yoko@ theadvancedimagingsociety.com (or) 310-467-1486

Meet the Trend-Makers

You’re personally invited to join our gathering at Google’s “Airship” conference center in the legendary Spruce Goose Hangar 15 in Playa Vista on Dec 17-18.

Our attendees tell us this is their favorite annual chance to meet and connect with other creative and tech professionals who are building their growth strategies for the year ahead.

New : #IAmRemarkable Workshop, hosted by Google

In addition to insightful presentations about the changing creative processes powered by game engines, Light Field, AR/VR, Artificial Intelligence, 5G and 8K, we are very excited to announce a special new workshop.

Open to registered attendees on a first-come first-served basis, the #IAmRemarkable Workshop is presented and facilitated by Google for women and under-represented groups of professionals (but open to all interested attendees). AIS is excited to add this new seminar to On The Lot.

https://iamremarkable.withgoogle.com

Book Your Pass

Save the Dates Dec 17 and 18 and Register Today! Seating is absolutely limited.

Through the generosity of our sponsors, registration is just $59.00 for one day or $99.00 for both days. More info will follow soon. But to guarantee your place, register today!

(scroll down to view program and session descriptions)

Session Descriptions for December 17th:

10:05am - 10:25am

2020 Playbook Preview: What's Coming From Hollywood & Silicon Valley

Charlie Fink, Forbes

Heading into 2020, there are lots of questions to answer. What's going to be hot at CES? What's Apple's likely 24 month strategy? Where will 5G be a killer app as it rolls out in Los Angeles next year? Where will AR and VR move and monetize in 2020?

We've asked Disney alum and Forbes tech writer Charlie Fink to kick off OTL and share what he's hearing and seeing behind the scenes to prep our thinking for the next 24 months.

10:35am - 11:05am

"Myth: A Frozen Tale " VR

Jeff Gipson, Disney Animation; Jose Gomez, Disney Animation

Join director Jeff Gipson and Jose Gomez as they take you on the creative journey of bringing an experience to life inspired by one of Disney's most celebrated 2019 films, Frozen 2.

11:05am - 11:30am

XR: Come to Your Senses

Jessica Brillhart, MxR Lab, USC ICT; Matthew Neutra, Bose

With more than a million units sold, the new Bose audio sunglasses are demonstrating that when quality audio, visual and haptics accessories are offered, creators and consumers will buy into more powerful sensory experiences. Jessica Brillhart of USC will bring insight from Bose and leaders in Haptix tech to explore how you can harness these advances.

11:30am - 11:55am

XR Keynote

Gary Radburn, Dell

As Vice Chair for XR, Gary Radburn returns for his annual report of where the opportunities lie in 2020. Gary's global travels for Dell put him face-to-face with the applications and the people who are successfully leveraging XR's power to drive business. He'll report to you at OTL.

11:30am - 11:55am

Case Studies: The VR/AR View from Vancouver

Dan Burgar, VR/AR Association; Alana Wagner Peralez, Trade & Invest British Columbia; Ollie Rankin, Pansensory Interactive; Jo Dunlop, Cloudhead Games; Alex Chuang, Shape Immersive

Vancouver now has a 40-year legacy of film, animation, VFX and Games clusters that have merged into a thriving ecosystem. It's now a VR/AR hub as well. Our colleagues from Vancouver are bringing case studies of current projects being done in this emerging space.

12:15pm - 12:40pm

Nanchung: China's VR Outreach to Hollywood

Charles Wang, Beijing Film Academy

China and the city of Nanchang are offering funding and production space to companies and professionals in VR/AR/XR and advanced imaging in 2020. We are delighted to welcome the team from China who are making the journey to meet you at On The Lot.

1:30pm - 2:10pm

Creative Keynote: The Making of Gemini Man

Guy Williams, Weta Digital

We are thrilled to welcome Oscar-nominated VFX supervisor Guy Williams. His team was instrumental to creating "Junior", the young digital version of Will Smith for Ang Lee's Gemini Man. He will take you behind the scenes of working with the director to create this groundbreaking theatrical action hero.

2:10pm - 2:50pm

In-Camera VFX and Real-Time Production

David Morin, Epic Games

Join David Morin as he covers innovations in in-camera visual effects and their impact on film and television production. Workflows enabled by real-time game engines, GPU hardware advancements and on-set video equipment are giving content producers the opportunity to capture final pixel quality visuals effects while still on set. Learn how these techniques open up new levels of creative collaboration and efficiency during principal photography and extend more flexible options at every stage of production.

3:00pm - 4:30pm (breakout session)

#IAmRemarkable Workshop, Hosted by Google

Sarah Lum, Google Cloud

New to On The Lot this year, we are excited to present a special Google workshop. The #IAmRemarkable seminar aims to encourage women and under-represented groups around the world to speak openly about their accomplishments and promote themselves in the workplace and beyond. Thereby breaking gender related modesty norms and glass ceilings. This 90 minute workshop is open to everyone. Space is limited. Open to registered OTL attendees only.

3:05pm - 3:45pm

Remastering vs Reimagining : Building Movies at Scale, to Survive the Future

Dominic Glynn, Pixar

When Pixar started their filmmaking journey more than three decades ago, the technologies at play challenged the status quo of what was possible in cinema.

Today’s exhibition platforms offer film-makers a significantly richer & more flexible palette of light & sound to surprise & delight their audiences.

Pixar’s Senior Scientist, Dominic Glynn will weigh-in on some of the complexities involved in protecting the original creative vision while remastering pixar’s catalog of films for Disney+, and building future films to withstand the coming adoption of next-gen cinema & home entertainment technologies. (8K, machine learning, HDR, immersive audio & direct-view cinema).

The future looks bright, but precisely how bright, remains a critical consideration.

4:15pm - 4:45pm

Exclusive IMAX One-Reeler of Paul Thomas Anderson and Thom Yorke’s Short-Film ANIMA, Excerpts from Kanye West’s JESUS IS KING and SOUNDGARDEN: LIVE FROM THE ARTISTS’ DEN.

Mo Rhim, IMAX; Alicia Wyld, IMAX

For over a century, audiences have gathered in theatres to share in the magic of film. Today, in an entertainment world where massive, communal experiences sit on one end and intimate viewing via mobile and streaming rests on the other, where does cinema fit in?

Join IMAX Entertainment SVP Mo Rhim and Head of Publicity Alicia Wyld for an exclusive look at new experiences the company is bringing to its theatres beyond Hollywood blockbusters — to rethink how we “go to the movies.”

Session Descriptions for December 18th:

10:25am - 10:50am

Ransom Attacks on the Rise

James Aquilina, Stroz Friedberg, Aon Cyber Solutions

Leading cyber security expert and AIS Board member James Aquilina will describe the surge in highly disruptive attacks, the prevalence of steeper ransom demands, and the practical steps you can take to avoid becoming a victim and effectively respond.

10:50am - 11:15am

What's Next? Leveraging the Cloud in a 4K HDR World

David Trescot, Dolby Laboratories

At a high level, David will take a look back at where the industry/ecosystem was 3 years ago with HDR, the new-normal of HDR today and then discuss the 2020 go-forward on how the cloud can be leveraged for more efficient HDR workflow/processing.

11:15am - 11:40am

Virtual Studio in the Cloud

Adrian Graham, Google Cloud

An overview of the VIrtual Studio concept for film and television production, post-production and distribution in the cloud.

11:40am - 12:05am

Media Archiving and Preservation in the Cloud

Buzz Hays, Google Cloud

A practical guide to migrating and maintaining archive media in the cloud.

12:05am - 12:30pm

Editing with Adobe Premiere in the Cloud

Adrian Graham, Google Cloud

A demonstration of using Adobe Premiere for editing in the cloud.

1:30pm - 2:00pm

Overview: Immersive Media & Interchange Standards

Pete Ludé, IDEA

The concept of “immersive media” is deceptively simple: using digital technologies to replicate real-life experiences. But implementing immersive media for storytelling and entertainment requires a rich set of advanced technology tools, and the media interchange formats and workflow to go along with them.

2:00pm - 2:30pm

Capturing Light Field Images

Ryan Damm, Visby

Light field camera arrays make it possible to capture objects (including actors) and environments in a life-like fashion exceeding today’s volumetric imaging sys tems. With true light-field, it’s possible to re-focus an image in post-production, or eliminate the focal plane entirely by displaying the image on a light field display.

2:30pm - 3:00pm

The Media and Application Aware Network

Dhananjay Lai, PhD; Dell Wolfensparger, Charter Communications

Future media delivered in new “3D native” formats over Head-mounted and holographic displays shall require resources from commercial networks that engage a blend of bandwidth (high speed), server location (low latency) and specific types of storage and compute resources based on an awareness of the media and an expectation of the Quality-of-Experience at the end user. This session will explain the motivation and benefits of this architecture. An exploratory interactive (near real-time) experience with a ray-traced cinematic render will also be shown.

3:15pm - 3:45pm

Keynote: Light Field Imaging at Google

Dr. Paul Debevec, Google

Google has pioneered many aspects of digital imaging technology, including recent developments in light field image capture.  Some examples of this work was released last year in a VR experience titled “Welcome to Light Fields”, enabling the viewer to experience real-world reflections, depth, and translucence like never before in VR.  A unique camera rig was used to photograph the Gamble House, Mosaic Tile House, and the Space Shuttle Discovery to experiment and demonstrate the unique aspects of capturing light field images.   In this talk, Dr. Paul Debevec will explain the technology behind Welcome to Light Fields, and provide insight into where the future might lead.

3:45pm - 4:15pm

Introducing the Immersive Technology Media format ITMF

Arianne Hinds, PhD

In October 2019, the Immersive Digital Experiences Alliance published its first public draft of the Immersive Technologies Media Format (ITMF). The ITMF consists of a suite of specifications that describe a new media format, and asset container to represent ray-traceable media for both existing and envisaged applications. Examples of these applications include: gaming, VR, AR, and emerging holographic displays. A unique aspect of ITMF is that it is display agnostic which means that it can be used as a basis for a production, mezzanine, and distribution formats for a variety of displays not limited to legacy 2D-based screen formats. This presentation will share the motivation for choosing the ITMF as a starting point for the work of IDEA, and elaborate on the roadmap for where IDEA will take ITMF in the near future.

4:15pm - 4:45pm

Advances in Display Technology

Jon Karafin, Light Field Labs

New display technology is now able to reproduce an entire light field – that is, presenting light rays to the viewer in a manner that accurately reproduces real-life images (within defined bounds). In this session, you’ll learn about how light field displays make this possible, and how they’re different from other volumetric and so-called holographic displays.

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Google, "Spruce Goose" Hangar 15

16 Bluff Creek Drive

Los Angeles, CA 90094

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