San Francisco, California
London, United Kingdom
On July 29th, over 40 independent game developers will have the opportunity to show off their newest games one-on-one to the NYC Games Forum crowd. Once again we're taking over Microsoft to offer more developers the opportunity to get in front of players, demo their games and get feedback. Each game will have its own section of a booth and players will get to try out whatever strikes their fancy.
Don't have a game, but want to show up to try out the games and have fun? RSVP as an attendee -- it'll be an awesome night. An RSVP gets you into the Playtest event as well as the afterparty.
Air Brawl by Wilhelm Nylund
Arcade Basketball Blitz Online by Toneaphone LLC
Balance of the Shaolin by Tapinator
Bik by Zotnip LLC
Blackjack Warriors: MMO Battle by Jim Lynch
Blue Dot by Urthworx
Bunny Love by Computer Lunch
Carbon Cutters by Dented Pixel
Chronosphere by Kind Fortress
Clobsters by Hart Laboratories
Clockwork for iOS by Michael Ren
Color Finger by Quikding
Crystal Brawl by Studio Mercato
Dirtbags MotorClub by Eppy Games
Extreme Exorcism by Golden Ruby Games
Funemployed by Urban Island Games, LLC
Got Light? by Benjamin Reynolds
Kitty in the box by Mokuni
LEX, Digits, and others by Simple Machine
Magicis by Boogie Down Games
Meriwether by Sortasoft LLC
Mother Goose by Robotic Potato
Neon Krieger Yamato by LIONPLEX
Nika by Studio Mercato
Organic Panic by Lastlimb Games
Pet Pat by Goodnight Games
Phoenix Covenant by Hikari Games
R.E.M. by Dragonllama Games
Recurse by Lumalus Inc
Roger E Pedersen's 'Warehouse 517' by PSI Software Inc
Skyhook by MegaStorm Games
Sombrero by PixelMetal
Super Rad Raygun by Tru Fun Entertainment
That Rock Paper Scissor Game! by Philosoplay
The Good, The Bad & The Funny by The Completely Surrounded
The Splits by Trollcore Enterprises TM
Vidar by Dean Razavi
Voxatron Table by VOXON & Lexaloffle Games
Zarvot by WhaleFood Games
Please include your first and last name when you RSVP. Your name must be on the list to get past building security. Also, all guests must RSVP on their own.
See you all there!
Visit us at www.gmsfrm.com
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When & Where
Connect. Collaborate. Create. The industry’s a tough game. We’ve turned it co-op. Learn to make games hands-on and in-person from pros in our classes and courses. Discover games at our industry events.
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