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MULTIMODALITY FOR EDUCATION AND TRAINING: how gaming and virtual reality ca...

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Paris School of Business

59, rue Nationale

75013 Paris

France

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Traditional pedagogy often used to be a trainer in front of his or her learners, sitting in the classroom, carefully listening and taking notes.

Evolution of pedagogical practices have led to the increased use of various strategies and integration of technologies.

We invite you to explore how gamification and virtual reality can enrich training methods and contribute to the development of learner centered approaches.

You’ll have the opportunity to hear about the latest experimentations from European speakers and test by yourself the settings they have proposed to their learners, including an immersive application on Oculus Quest VR device, Teemew, a collaborative VR application, a VR application to train surgeon students to neuroanatomy and many others.


PROGRAMME OF THE DAY

MORNING: Conferences & Round-Table Discussions about Multimodality for Education

AFTERNOON: Workshop to experience VR Application & Escape Game about Multimodality Learning Application

AFTER WORK: Meet-up ”Multimodality Learning for Enterprises” with test of VR & mobile solutions


For more information click here : https://www.erasmus-steam.com/paris-conference-en

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Date and Time

Location

Paris School of Business

59, rue Nationale

75013 Paris

France

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