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MN VR and HCI Sept 2017: ARKit, Vive Body Tracking

IGDA Twin Cities Chapter

Wednesday, September 27, 2017 from 6:30 PM to 9:30 PM (CDT)

MN VR and HCI Sept 2017: ARKit, Vive Body Tracking

Ticket Information

Type Remaining End Quantity
I'm in!
Please cancel if your plans change, to make room for others.
10 Tickets 2d 23h 42m Free  
Plug my thing!
Read the guidelines below. Don't grab a second ticket.
3 Tickets 2d 23h 42m Free  
Can't make it, add me to the email list for IGDATC and MN VR / HCI 50 Tickets 3d 4h 12m Free  

Share MN VR and HCI Sept 2017: ARKit, Vive Body Tracking

Event Details

MN VR and HCI for Sept 2017 is a double-header discussing development with the latest in consumer AR, and high-end consumer VR.

 

Full Body tracking using Vive Trackers - Thong Nguyen Roomera

  • Body presence
  • Social presence
  • Fun uses
  • High level challenges (tracking, calibration, occlusion)
  • Different software options (FinalIK, IKinema)
  • Live demo

 

Apple ARKit Introduction - Marc Jensen space150

  • Install base (supported phones and tablets)
  • ARKit capabilities
  • Challenges / wishlist
  • The experience of creating a launch app
  • Favorite apps/examples online
  • Live demo

  

Parking:

There is nearby street parking and surface lots on 2nd Ave, cheaper starting at 6pm.  Ramp C is also close.  Get the MPLS PARKING app for Android or iOS to easily add time to parking meters.

 

Schedule: 

6:30 Social, setup and soda - Thanks space150!
7:00 Kickoff, Plug My Thing
7:15 Marc Jensen, Thong Nguyen
9:30 Wrap up, head 1 block SE to Red Cow

 

Plug My Thing!

In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.

Guidelines:

Short and sweet. 3 minutes max!  You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page

 

 

About MN VR and HCI:
 
MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, HCI, hardware hacking, creative coding and interactive art.
 
Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications.
 
If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.
 
Have questions about MN VR and HCI Sept 2017: ARKit, Vive Body Tracking? Contact IGDA Twin Cities Chapter
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When & Where


space150 (2nd Floor)
212 3rd Ave N
Minneapolis, MN 55401

Wednesday, September 27, 2017 from 6:30 PM to 9:30 PM (CDT)


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Organizer

IGDA Twin Cities Chapter

International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. An active chapter that usually meets monthly. New visitors (IGDA Members & non-members) always welcome.

  Contact the Organizer
MN VR and HCI Sept 2017: ARKit, Vive Body Tracking
Things to do in Minneapolis, MN Networking Science & Tech

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