Please try to arrive at the 3rd Ave entrance between 6:30 and 7. Take the elevator to the 2nd floor.
Locally there were only 4 VR projects, but they all had large teams and plenty of hardware. This is a big change from last year, when there was a single Vive (Pre release), and a handfull of Oculus DK2 dev kits paired with (frustrating) Hydra controllers. With 4 projects, we'll have extra time to cover the unique hardware and techniques used in each, and plenty of space to demonstrate.
Earth Beats VR has 4 players pilot space ships using conventional controllers. They fight a 5th player in a Vive who assumes the form of a giant monster with extremely stretchy arms. Learn the joys and pains of multiple Unity viewports in a VR project.
Fish Team VR pushed the limits of Lighthouse tracking and number of wireless tracked players. Inspired by the verbal fun of Space Team, a single scuba diver in a Vive tries to keep a large number of fish (players with a controller and no headset) safe from roving sharks and rampaging packs of swordfish. We also ended up with a 21 foot by 25 foot tracked area, and some new ideas for sharing Lighthouses during development.
Space Canoe VR features a Wii Fit board to allow steering by leaning. Learn about integrating Wii Fit, and all the unique and creative ways we've seen people row with Vive controllers when a physical paddle isn't present.
Spare Parts 2: Revenge of the Spuds is a VR tower defense game focused on dismembering walking potatos, and repurposing their weaponized arms. This was a first project using Oculus Touch controllers, and we'll briefly cover their basics since it's also the first Touch talk for the group.
There is nearby street parking and surface lots on 2nd Ave, cheaper starting at 6pm. Ramp C is also close.
Plug My Thing!
In addition to informal verbal plugs, we'll also show your trailer, user group, recruitment page, promo video, personal project, demo reel, etc. Grab the appropriate ticket - first come, first served.
Short and sweet. 3 minutes max! You will be timed.
1 short URL, Zero setup (any media on reliable site like YouTube, Vimeo, etc.)
Your contact info is on the page or in the video.
You were a part of this project, are attending the meeting, and will introduce it.
Check in 5-10 minutes early, so we can load your page
When & Where
IGDA Twin Cities Chapter
International Game Developers Association (IGDA) chapter for the Minneapolis/St Paul (Twin Cities) metro area in Minnesota, USA. An active chapter that usually meets monthly. New visitors (IGDA Members & non-members) always welcome.